cluttermm: Clutter::BehaviourPath Class Reference
Public Member Functions | |
virtual | ~BehaviourPath () |
ClutterBehaviourPath* | gobj () |
Provides access to the underlying C GObject. More... | |
const ClutterBehaviourPath* | gobj () const |
Provides access to the underlying C GObject. More... | |
ClutterBehaviourPath* | gobj_copy () |
Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. More... | |
void | set_path (const Glib::RefPtr< Path >& path) |
Change the path that the actors will follow. More... | |
Glib::RefPtr< Path > | get_path () |
Get the current path of the behaviour. More... | |
Glib::RefPtr< const Path > | get_path () const |
Get the current path of the behaviour. More... | |
Glib::PropertyProxy < Glib::RefPtr< Path > > | property_path () |
The ClutterPath object representing the path to animate along. More... | |
Glib::PropertyProxy_ReadOnly < Glib::RefPtr< Path > > | property_path () const |
The ClutterPath object representing the path to animate along. More... | |
Glib::SignalProxy1< void, guint > | signal_knot_reached () |
Public Member Functions inherited from Clutter::Behaviour | |
virtual | ~Behaviour () |
ClutterBehaviour* | gobj () |
Provides access to the underlying C GObject. More... | |
const ClutterBehaviour* | gobj () const |
Provides access to the underlying C GObject. More... | |
ClutterBehaviour* | gobj_copy () |
Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. More... | |
void | apply (const Glib::RefPtr< Actor >& actor) |
Applies behave to actor. More... | |
void | remove (const Glib::RefPtr< Actor >& actor) |
Removes actor from the list of Clutter::Actors to which behave applies. More... | |
void | remove_all () |
Removes every actor from the list that behave holds. More... | |
bool | is_applied (const Glib::RefPtr< Actor >& actor) |
Check if behave applied to actor. More... | |
std::vector< Glib::RefPtr < Actor > > | get_actors () |
std::vector< Glib::RefPtr < Actor const > > | get_actors () const |
int | get_n_actors () const |
Gets the number of actors this behaviour is applied too. More... | |
Glib::RefPtr< Actor > | get_nth_actor (int index) |
Gets an actor the behaviour was applied to referenced by index num. More... | |
Glib::RefPtr< const Actor > | get_nth_actor (int index) const |
Gets an actor the behaviour was applied to referenced by index num. More... | |
Glib::RefPtr< Alpha > | get_alpha () |
Retrieves the Clutter::Alpha object bound to behave. More... | |
Glib::RefPtr< const Alpha > | get_alpha () const |
Retrieves the Clutter::Alpha object bound to behave. More... | |
void | set_alpha (const Glib::RefPtr< Alpha >& alpha) |
Binds alpha to a Clutter::Behaviour. More... | |
void | actors_foreach (const SlotForEach& slot) |
Glib::SignalProxy1< void, const Glib::RefPtr< Actor >& > | signal_applied () |
Glib::SignalProxy1< void, const Glib::RefPtr< Actor >& > | signal_removed () |
Glib::PropertyProxy < Glib::RefPtr< Alpha > > | property_alpha () |
Alpha Object to drive the behaviour. More... | |
Glib::PropertyProxy_ReadOnly < Glib::RefPtr< Alpha > > | property_alpha () const |
Alpha Object to drive the behaviour. More... | |
Public Member Functions inherited from Clutter::Scriptable | |
virtual | ~Scriptable () |
ClutterScriptable* | gobj () |
Provides access to the underlying C GObject. More... | |
const ClutterScriptable* | gobj () const |
Provides access to the underlying C GObject. More... | |
void | set_id (const std::string& id) |
Sets id as the unique Clutter script it for this instance of Clutter::ScriptableIface. More... | |
std::string | get_id () const |
Retrieves the id of scriptable set using set_id(). More... | |
bool | parse_custom_node (const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node) |
Parses the passed JSON node. More... | |
void | set_custom_property (const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) |
Overrides the common properties setting. More... | |
Static Public Member Functions | |
static GType | get_type () |
Get the GType for this class, for use with the underlying GObject type system. More... | |
static Glib::RefPtr < BehaviourPath > | create (const Glib::RefPtr< Alpha >& alpha, const Glib::RefPtr< Path >& path) |
static Glib::RefPtr < BehaviourPath > | create_with_knots (const Glib::RefPtr< Alpha >& alpha, const std::vector< Knot >& knots) |
static Glib::RefPtr < BehaviourPath > | create_with_description (const Glib::RefPtr< Alpha >& alpha, const Glib::ustring& description) |
Static Public Member Functions inherited from Clutter::Behaviour | |
static GType | get_type () |
Get the GType for this class, for use with the underlying GObject type system. More... | |
Static Public Member Functions inherited from Clutter::Scriptable | |
static void | add_interface (GType gtype_implementer) |
static GType | get_type () |
Get the GType for this class, for use with the underlying GObject type system. More... | |
Protected Member Functions | |
BehaviourPath (const Glib::RefPtr< Alpha >& alpha, const Glib::RefPtr< Path >& path) | |
virtual void | on_knot_reached (guint knot_num) |
This is a default handler for the signal signal_knot_reached(). More... | |
Protected Member Functions inherited from Clutter::Behaviour | |
Behaviour () | |
virtual void | alpha_notify_vfunc (double alpha_value) |
virtual void | on_applied (const Glib::RefPtr< Actor >& actor) |
This is a default handler for the signal signal_applied(). More... | |
virtual void | on_removed (const Glib::RefPtr< Actor >& actor) |
This is a default handler for the signal signal_removed(). More... | |
Protected Member Functions inherited from Clutter::Scriptable | |
Scriptable () | |
You should derive from this class to use it. More... | |
virtual void | set_id_vfunc (const std::string& id) |
virtual const char* | get_id_vfunc () const |
virtual void | set_custom_property_vfunc (const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value) |
Related Functions | |
(Note that these are not member functions.) | |
Glib::RefPtr < Clutter::BehaviourPath > | wrap (ClutterBehaviourPath* object, bool take_copy=false) |
A Glib::wrap() method for this object. More... | |
Related Functions inherited from Clutter::Behaviour | |
Glib::RefPtr< Clutter::Behaviour > | wrap (ClutterBehaviour* object, bool take_copy=false) |
A Glib::wrap() method for this object. More... | |
Related Functions inherited from Clutter::Scriptable | |
Glib::RefPtr< Clutter::Scriptable > | wrap (ClutterScriptable* object, bool take_copy=false) |
A Glib::wrap() method for this object. More... | |
Additional Inherited Members | |
Public Types inherited from Clutter::Behaviour | |
typedef sigc::slot< void, const Glib::RefPtr< Behaviour > &, const Glib::RefPtr< Actor >& > | SlotForEach |
For instance, void on_foreach(const Glib::RefPtr<Behaviour>& behaviour, const Glib::RefPtr<Actor>& actor) More... | |
Detailed Description
- Deprecated:
- Use Path and PathConstraint with Actor::animate() instead.
Constructor & Destructor Documentation
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explicitprotected |
Member Function Documentation
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static |
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Glib::RefPtr<Path> Clutter::BehaviourPath::get_path | ( | ) |
Glib::RefPtr<const Path> Clutter::BehaviourPath::get_path | ( | ) | const |
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Get the GType for this class, for use with the underlying GObject type system.
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inline |
Provides access to the underlying C GObject.
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inline |
Provides access to the underlying C GObject.
ClutterBehaviourPath* Clutter::BehaviourPath::gobj_copy | ( | ) |
Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
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protectedvirtual |
This is a default handler for the signal signal_knot_reached().
Glib::PropertyProxy< Glib::RefPtr<Path> > Clutter::BehaviourPath::property_path | ( | ) |
The ClutterPath object representing the path to animate along.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
- Returns
- A PropertyProxy that allows you to get or set the value of the property, or receive notification when the value of the property changes.
Glib::PropertyProxy_ReadOnly< Glib::RefPtr<Path> > Clutter::BehaviourPath::property_path | ( | ) | const |
The ClutterPath object representing the path to animate along.
You rarely need to use properties because there are get_ and set_ methods for almost all of them.
- Returns
- A PropertyProxy_ReadOnly that allows you to get the value of the property, or receive notification when the value of the property changes.
void Clutter::BehaviourPath::set_path | ( | const Glib::RefPtr< Path >& | path) |
Change the path that the actors will follow.
This will take the floating reference on the Clutter::Path so you do not need to unref it.
Deprecated: 1.6
- Parameters
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path The new path to follow.
Glib::SignalProxy1< void,guint > Clutter::BehaviourPath::signal_knot_reached | ( | ) |
- Slot Prototype:
void on_my_knot_reached(guint knot_num)
This signal is emitted each time a node defined inside the path is reached.
Deprecated: 1.6
- Parameters
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knot_num The index of the Clutter::Knot reached.
Friends And Related Function Documentation
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related |
A Glib::wrap() method for this object.
- Parameters
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object The C instance. take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref.
- Returns
- A C++ instance that wraps this C instance.
The documentation for this class was generated from the following file:
- cluttermm/behaviour-path.h