cluttermm: Clutter::BehaviourDepth Class Reference

Inheritance diagram for Clutter::BehaviourDepth:
Collaboration diagram for Clutter::BehaviourDepth:

Public Member Functions

virtual ~BehaviourDepth ()
 
ClutterBehaviourDepth* gobj ()
 Provides access to the underlying C GObject. More...

 
const ClutterBehaviourDepth* gobj () const
 Provides access to the underlying C GObject. More...

 
ClutterBehaviourDepth* gobj_copy ()
 Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. More...

 
void set_bounds (int depth_start, int depth_end)
 Sets the boundaries of the behaviour. More...

 
void get_bounds (int& depth_start, int& depth_end)
 Gets the boundaries of the behaviour. More...

 
Glib::PropertyProxy< int > property_depth_end ()
 Final depth to apply. More...

 
Glib::PropertyProxy_ReadOnly< int > property_depth_end () const
 Final depth to apply. More...

 
Glib::PropertyProxy< int > property_depth_start ()
 Initial depth to apply. More...

 
Glib::PropertyProxy_ReadOnly< int > property_depth_start () const
 Initial depth to apply. More...

 
- Public Member Functions inherited from Clutter::Behaviour
virtual ~Behaviour ()
 
ClutterBehaviour* gobj ()
 Provides access to the underlying C GObject. More...

 
const ClutterBehaviour* gobj () const
 Provides access to the underlying C GObject. More...

 
ClutterBehaviour* gobj_copy ()
 Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. More...

 
void apply (const Glib::RefPtr< Actor >& actor)
 Applies behave to actor. More...

 
void remove (const Glib::RefPtr< Actor >& actor)
 Removes actor from the list of Clutter::Actors to which behave applies. More...

 
void remove_all ()
 Removes every actor from the list that behave holds. More...

 
bool is_applied (const Glib::RefPtr< Actor >& actor)
 Check if behave applied to actor. More...

 
std::vector< Glib::RefPtr

< Actor > > 
get_actors ()
 
std::vector< Glib::RefPtr

< Actor const > > 
get_actors () const
 
int get_n_actors () const
 Gets the number of actors this behaviour is applied too. More...

 
Glib::RefPtr< Actorget_nth_actor (int index)
 Gets an actor the behaviour was applied to referenced by index num. More...

 
Glib::RefPtr< const Actorget_nth_actor (int index) const
 Gets an actor the behaviour was applied to referenced by index num. More...

 
Glib::RefPtr< Alphaget_alpha ()
 Retrieves the Clutter::Alpha object bound to behave. More...

 
Glib::RefPtr< const Alphaget_alpha () const
 Retrieves the Clutter::Alpha object bound to behave. More...

 
void set_alpha (const Glib::RefPtr< Alpha >& alpha)
 Binds alpha to a Clutter::Behaviour. More...

 
void actors_foreach (const SlotForEach& slot)
 
Glib::SignalProxy1< void,

const Glib::RefPtr< Actor >& > 
signal_applied ()
 
Glib::SignalProxy1< void,

const Glib::RefPtr< Actor >& > 
signal_removed ()
 
Glib::PropertyProxy

< Glib::RefPtr< Alpha > > 
property_alpha ()
 Alpha Object to drive the behaviour. More...

 
Glib::PropertyProxy_ReadOnly

< Glib::RefPtr< Alpha > > 
property_alpha () const
 Alpha Object to drive the behaviour. More...

 

Static Public Member Functions

static GType get_type ()
 Get the GType for this class, for use with the underlying GObject type system. More...

 
static Glib::RefPtr

< BehaviourDepth
create (const Glib::RefPtr< Alpha >& alpha, int start_depth, int end_depth)
 
- Static Public Member Functions inherited from Clutter::Behaviour
static GType get_type ()
 Get the GType for this class, for use with the underlying GObject type system. More...

 

Protected Member Functions

 BehaviourDepth (const Glib::RefPtr< Alpha >& alpha, int depth_start, int depth_end)
 
- Protected Member Functions inherited from Clutter::Behaviour
 Behaviour ()
 
virtual void alpha_notify_vfunc (double alpha_value)
 
virtual void on_applied (const Glib::RefPtr< Actor >& actor)
 This is a default handler for the signal signal_applied(). More...

 
virtual void on_removed (const Glib::RefPtr< Actor >& actor)
 This is a default handler for the signal signal_removed(). More...

 

Related Functions

(Note that these are not member functions.)

Glib::RefPtr

< Clutter::BehaviourDepth
wrap (ClutterBehaviourDepth* object, bool take_copy=false)
 A Glib::wrap() method for this object. More...

 

Additional Inherited Members

- Public Types inherited from Clutter::Behaviour
typedef sigc::slot< void,

const Glib::RefPtr< Behaviour >

&, const Glib::RefPtr< Actor >& > 
SlotForEach
 For instance, void on_foreach(const Glib::RefPtr<Behaviour>& behaviour, const Glib::RefPtr<Actor>& actor) More...

 

Detailed Description

Deprecated:
Use Actor::animate() with the Actor's depth property instead.

Constructor & Destructor Documentation

virtual Clutter::BehaviourDepth::~BehaviourDepth ( )
virtual
Clutter::BehaviourDepth::BehaviourDepth ( const Glib::RefPtr< Alpha >&  alpha,
int  depth_start,
int  depth_end 
)
explicitprotected

Member Function Documentation

static Glib::RefPtr<BehaviourDepth> Clutter::BehaviourDepth::create ( const Glib::RefPtr< Alpha >&  alpha,
int  start_depth,
int  end_depth 
)
static
void Clutter::BehaviourDepth::get_bounds ( int &  depth_start,
int &  depth_end 
)

Gets the boundaries of the behaviour.

Since cluttermm 0.6:

Deprecated: 1.6

Parameters
depth_startReturn location for the initial depth value, or 0.
depth_endReturn location for the final depth value, or 0.
static GType Clutter::BehaviourDepth::get_type ( )
static

Get the GType for this class, for use with the underlying GObject type system.

ClutterBehaviourDepth* Clutter::BehaviourDepth::gobj ( )
inline

Provides access to the underlying C GObject.

const ClutterBehaviourDepth* Clutter::BehaviourDepth::gobj ( ) const
inline

Provides access to the underlying C GObject.

ClutterBehaviourDepth* Clutter::BehaviourDepth::gobj_copy ( )

Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.

Glib::PropertyProxy< int > Clutter::BehaviourDepth::property_depth_end ( )

Final depth to apply.

You rarely need to use properties because there are get_ and set_ methods for almost all of them.

Returns
A PropertyProxy that allows you to get or set the value of the property, or receive notification when the value of the property changes.
Glib::PropertyProxy_ReadOnly< int > Clutter::BehaviourDepth::property_depth_end ( ) const

Final depth to apply.

You rarely need to use properties because there are get_ and set_ methods for almost all of them.

Returns
A PropertyProxy_ReadOnly that allows you to get the value of the property, or receive notification when the value of the property changes.
Glib::PropertyProxy< int > Clutter::BehaviourDepth::property_depth_start ( )

Initial depth to apply.

You rarely need to use properties because there are get_ and set_ methods for almost all of them.

Returns
A PropertyProxy that allows you to get or set the value of the property, or receive notification when the value of the property changes.
Glib::PropertyProxy_ReadOnly< int > Clutter::BehaviourDepth::property_depth_start ( ) const

Initial depth to apply.

You rarely need to use properties because there are get_ and set_ methods for almost all of them.

Returns
A PropertyProxy_ReadOnly that allows you to get the value of the property, or receive notification when the value of the property changes.
void Clutter::BehaviourDepth::set_bounds ( int  depth_start,
int  depth_end 
)

Sets the boundaries of the behaviour.

Since cluttermm 0.6:

Deprecated: 1.6

Parameters
depth_startInitial value of the depth.
depth_endFinal value of the depth.

Friends And Related Function Documentation

Glib::RefPtr< Clutter::BehaviourDepth > wrap ( ClutterBehaviourDepth *  object,
bool  take_copy = false 
)
related

A Glib::wrap() method for this object.

Parameters
objectThe C instance.
take_copyFalse if the result should take ownership of the C instance. True if it should take a new copy or ref.
Returns
A C++ instance that wraps this C instance.

The documentation for this class was generated from the following file:
  • cluttermm/behaviour-depth.h