cluttermm: New API in cluttermm 0.6

Member Clutter::Actor::apply_relative_transform_to_point (const Glib::RefPtr< Actor >& ancestor, const Vertex& point, Vertex& vertex) const
Member Clutter::Actor::apply_relative_transform_to_point (const Vertex& point, Vertex& vertex) const
Member Clutter::Actor::event (const ClutterEvent* event, bool capture)
Member Clutter::Actor::get_actor_by_gid (guint32 id)
Member Clutter::Actor::get_allocation_vertices (Vertex vertices[4]) const
Member Clutter::Actor::get_allocation_vertices (const Glib::RefPtr< Actor >& ancestor, Vertex vertices[4]) const
Member Clutter::Actor::get_anchor_point (float& anchor_x, float& anchor_y) const
Member Clutter::Actor::get_clip (float& xoff, float& yoff, float& width, float& height)
Member Clutter::Actor::get_gid () const
Member Clutter::Actor::get_position (float& x, float& y)
Member Clutter::Actor::get_reactive () const
Member Clutter::Actor::get_shader ()
Member Clutter::Actor::get_shader () const
Member Clutter::Actor::is_rotated () const
Member Clutter::Actor::is_scaled () const
Member Clutter::Actor::move_anchor_point (float anchor_x, float anchor_y)
Member Clutter::Actor::move_anchor_point_from_gravity (Gravity gravity)
Member Clutter::Actor::set_anchor_point (float anchor_x, float anchor_y)
Member Clutter::Actor::set_anchor_point_from_gravity (ClutterGravity gravity)
Member Clutter::Actor::set_clip (float xoff, float yoff, float width, float height)
Member Clutter::Actor::set_reactive (bool reactive=true)
Member Clutter::Actor::set_shader (const Glib::RefPtr< Shader >& shader)
Member Clutter::Actor::set_x (float x)
Member Clutter::Actor::set_y (float y)
Member Clutter::Actor::signal_button_press_event ()
Member Clutter::Actor::signal_button_release_event ()
Member Clutter::Actor::signal_captured_event ()
Member Clutter::Actor::signal_enter_event ()
Member Clutter::Actor::signal_event ()
Member Clutter::Actor::signal_key_focus_in ()
Member Clutter::Actor::signal_key_focus_out ()
Member Clutter::Actor::signal_key_press_event ()
Member Clutter::Actor::signal_key_release_event ()
Member Clutter::Actor::signal_leave_event ()
Member Clutter::Actor::signal_motion_event ()
Member Clutter::Actor::signal_scroll_event ()
Member Clutter::Actor::transform_stage_point (float x, float y, float& x_out, float& y_out) const
Member Clutter::BehaviourDepth::get_bounds (int& depth_start, int& depth_end)
Member Clutter::BehaviourDepth::set_bounds (int depth_start, int depth_end)
Member Clutter::BehaviourEllipse::get_angle_start () const
Member Clutter::BehaviourEllipse::set_angle_start (double angle_start)
Member Clutter::BehaviourOpacity::get_bounds (guint8& opacity_start, guint8& opacity_end) const
Member Clutter::BehaviourOpacity::set_bounds (guint8 opacity_start, guint8 opacity_end)
Member Clutter::BehaviourScale::set_bounds (double x_scale_start, double y_scale_start, double x_scale_end, double y_scale_end)
Member Clutter::Container::find_child (const Glib::ustring& child_name)
Member Clutter::Container::find_child (const Glib::ustring& child_name) const
Member Clutter::Container::lower_child (const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)
Member Clutter::Container::raise_child (const Glib::RefPtr< Actor >& actor, const Glib::RefPtr< Actor >& sibling)
Member Clutter::Container::sort_depth_order ()
Member Clutter::Model::get_column_name (guint column) const
Member Clutter::Model::get_column_type (guint column) const
Member Clutter::Model::get_n_columns () const
Member Clutter::Model::get_n_rows () const
Member Clutter::Model::insert (guint row, guint column, const Glib::ValueBase& value)
Member Clutter::Model::remove (guint row)
Member Clutter::Model::signal_filter_changed ()
Member Clutter::Model::signal_row_added ()
Member Clutter::Model::signal_row_changed ()
Member Clutter::Model::signal_row_removed ()
Member Clutter::Model::signal_sort_changed ()
Member Clutter::ModelIter::get_model ()
Member Clutter::ModelIter::get_row () const
Member Clutter::ModelIter::get_value (guint column, const Glib::ValueBase& value)
Member Clutter::ModelIter::is_first () const
Member Clutter::ModelIter::is_last () const
Member Clutter::ModelIter::next ()
Member Clutter::ModelIter::prev ()
Member Clutter::ModelIter::set_valist (va_list args)
Member Clutter::ModelIter::set_value (guint column, const Glib::ValueBase& value)
Member Clutter::Score::append (const Glib::RefPtr< Timeline >& parent, const Glib::RefPtr< Timeline >& timeline)
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Member Clutter::Score::get_loop () const
Deprecated: 1.8
Member Clutter::Score::get_timeline (gulong id)
Deprecated: 1.8
Member Clutter::Score::get_timeline (gulong id) const
Deprecated: 1.8
Member Clutter::Score::is_playing () const
Deprecated: 1.8
Member Clutter::Score::pause ()
Deprecated: 1.8
Member Clutter::Score::remove (gulong id)
Deprecated: 1.8
Member Clutter::Score::remove_all ()
Deprecated: 1.8
Member Clutter::Score::rewind ()
Deprecated: 1.8
Member Clutter::Score::set_loop (bool loop=true)
Deprecated: 1.8
Member Clutter::Score::signal_completed ()
Deprecated: 1.8
Member Clutter::Score::signal_paused ()
Deprecated: 1.8
Member Clutter::Score::signal_started ()
Deprecated: 1.8
Member Clutter::Score::signal_timeline_completed ()
Deprecated: 1.8
Member Clutter::Score::signal_timeline_started ()
Deprecated: 1.8
Member Clutter::Score::start ()
Deprecated: 1.8
Member Clutter::Score::stop ()
Deprecated: 1.8
Member Clutter::Script::ensure_objects ()
Member Clutter::Script::get_object (const Glib::ustring& name) const
Member Clutter::Script::get_object (const Glib::ustring& name)
Member Clutter::Script::get_script_id (const Glib::RefPtr< const Glib::Object >& object)
Member Clutter::Script::load_from_data (const Glib::ustring& data)
Member Clutter::Script::load_from_file (const std::string& filename)
Member Clutter::Script::unmerge_object (guint merge_id)
Member Clutter::Scriptable::get_id () const
Member Clutter::Scriptable::parse_custom_node (const Glib::RefPtr< Script >& script, Glib::ValueBase& value, const Glib::ustring& name, JsonNode* node)
Member Clutter::Scriptable::set_custom_property (const Glib::RefPtr< Script >& script, const Glib::ustring& name, const Glib::ValueBase& value)
Member Clutter::Scriptable::set_id (const std::string& id)
Member Clutter::Shader::get_fragment_source () const
Member Clutter::Shader::get_is_enabled () const
Member Clutter::Shader::get_vertex_source () const
Member Clutter::Shader::release ()
Member Clutter::Shader::set_is_enabled (bool enabled=true)
Member Clutter::Stage::get_fog (Fog& fog) const
Member Clutter::Stage::get_key_focus ()
Member Clutter::Stage::get_key_focus () const
Member Clutter::Stage::get_use_fog () const
Member Clutter::Stage::set_fog (const Fog& fog)
Member Clutter::Stage::set_key_focus (const Glib::RefPtr< Actor >& actor)
Member Clutter::Stage::set_use_fog (bool fog=true)
Member Clutter::Stage::signal_activate ()
Member Clutter::Stage::signal_deactivate ()
Member Clutter::Stage::signal_fullscreen ()
Member Clutter::Stage::signal_unfullscreen ()
Member Clutter::Text::get_justify () const
Member Clutter::Texture::set_area_from_rgb_data (const guchar* data, bool has_alpha, int x, int y, int width, int height, int rowstride, int bpp, TextureFlags flags)
Member Clutter::Timeline::get_delta () const
Member Clutter::Timeline::get_direction () const
Member Clutter::Timeline::get_duration () const
Member Clutter::Timeline::get_progress () const
Member Clutter::Timeline::set_direction (TimelineDirection direction)
Member Clutter::Timeline::set_duration (guint msecs)
Member Clutter::Timeline::Timeline (guint msecs)