空闲函数

如果你想要指定一个在无事发生时调用的方法,请使用以下函数:

sigc::connection  Glib::SignalIdle::connect(const sigc::slot<bool()>& slot,
                                    int priority = Glib::PRIORITY_DEFAULT_IDLE);

这会导致gtkmm在无事发生时调用指定的方法。你可以为其添加优先级(数字越小优先级越高)。删除该信号处理程序的方法有两个:在sigc::connection对象上调用disconnect()、在信号处理程序中返回false,信号处理程序的声明应如下所示:

bool idleFunc();

这与前一小节的方法极其类似,所以在此不再进行过多的解释。以下是个小例子:

源代码

File: idleexample.h (For use with gtkmm 4)

#ifndef GTKMM_EXAMPLE_IDLEEXAMPLE_H
#define GTKMM_EXAMPLE_IDLEEXAMPLE_H

#include <gtkmm.h>
#include <iostream>

class IdleExample : public Gtk::Window
{
public:
  IdleExample();

protected:
  // Signal Handlers:
  bool on_timer();
  bool on_idle();
  void on_button_clicked();

  // Member data:
  Gtk::Box m_Box;
  Gtk::Button m_ButtonQuit;
  Gtk::ProgressBar m_ProgressBar_c;
  Gtk::ProgressBar m_ProgressBar_d;
};

#endif // GTKMM_EXAMPLE_IDLEEXAMPLE_H

File: main.cc (For use with gtkmm 4)

#include "idleexample.h"
#include <gtkmm/application.h>

int main (int argc, char *argv[])
{
  auto app = Gtk::Application::create("org.gtkmm.example");

  return app->make_window_and_run<IdleExample>(argc, argv);
}

File: idleexample.cc (For use with gtkmm 4)

#include "idleexample.h"

IdleExample::IdleExample() :
  m_Box(Gtk::Orientation::VERTICAL, 5),
  m_ButtonQuit("_Quit", true)
{
  m_Box.set_margin(5);

  // Put buttons into container

  // Adding a few widgets:
  set_child(m_Box);
  m_Box.append(*Gtk::make_managed<Gtk::Label>("Formatting Windows drive C:"));
  m_Box.append(*Gtk::make_managed<Gtk::Label>("100 MB"));
  m_Box.append(m_ProgressBar_c);
  m_ProgressBar_c.set_expand();

  m_Box.append(*Gtk::make_managed<Gtk::Label>(""));

  m_Box.append(*Gtk::make_managed<Gtk::Label>("Formatting Windows drive D:"));
  m_Box.append(*Gtk::make_managed<Gtk::Label>("5000 MB"));
  m_Box.append(m_ProgressBar_d);
  m_ProgressBar_d.set_expand();

  auto hbox = Gtk::make_managed<Gtk::Box>(Gtk::Orientation::HORIZONTAL,10);
  m_Box.append(*hbox);
  hbox->append(m_ButtonQuit);
  m_ButtonQuit.set_expand();
  m_ButtonQuit.set_halign(Gtk::Align::END);
  m_ButtonQuit.set_valign(Gtk::Align::END);

  // Connect the signal handlers:
  m_ButtonQuit.signal_clicked().connect( sigc::mem_fun(*this,
              &IdleExample::on_button_clicked) );

  // formatting drive c in timeout signal handler - called once every 50ms
  Glib::signal_timeout().connect( sigc::mem_fun(*this, &IdleExample::on_timer),
          50 );

  // formatting drive d in idle signal handler - called as quickly as possible
  Glib::signal_idle().connect( sigc::mem_fun(*this, &IdleExample::on_idle) );
}


void IdleExample::on_button_clicked()
{
  hide();
}

// this timer callback function is executed once every 50ms (set in connection
// above).  Use timeouts when speed is not critical. (ie periodically updating
// something).
bool IdleExample::on_timer()
{
  double value = m_ProgressBar_c.get_fraction();

  // Update progressbar 1/500th each time:
  m_ProgressBar_c.set_fraction(value + 0.002);

  return value < 0.99;  // return false when done
}


// This idle callback function is executed as often as possible, hence it is
// ideal for processing intensive tasks.
bool IdleExample::on_idle()
{
  double value = m_ProgressBar_d.get_fraction();

  // Update progressbar 1/5000th each time:
  m_ProgressBar_d.set_fraction(value + 0.0002);

  return value < 0.99;  // return false when done
}

这个例子指出了空闲与超时方法的微小区别。如果你需要定期调用,并且速度并不重要则你应该使用超时方法。如果你需要尽可能多的调用方法(例如在后台计算分形)那你应该使用空闲方法。

尝试执行此示例并逐渐增加系统的负载。上方的进度条将稳定的逐渐增加;下方的则会增加的越来越慢。