|
enum | AnimateType {
ANIMATE_FREEZE,
ANIMATE_RESET,
ANIMATE_RESTART,
ANIMATE_BOUNCE
} |
|
enum | PointerEvents {
EVENTS_VISIBLE_MASK = 1 << 0,
EVENTS_PAINTED_MASK = 1 << 1,
EVENTS_FILL_MASK = 1 << 2,
EVENTS_STROKE_MASK = 1 << 3,
EVENTS_NONE = 0x0,
EVENTS_VISIBLE_PAINTED = 0xF,
EVENTS_VISIBLE_FILL = 0x5,
EVENTS_VISIBLE_STROKE = 0x9,
EVENTS_VISIBLE = 0xD,
EVENTS_PAINTED = 0xE,
EVENTS_FILL = 0x4,
EVENTS_STROKE = 0x8,
EVENTS_ALL = 0xC
} |
|
enum | ItemVisibility {
ITEM_HIDDEN,
ITEM_INVISIBLE,
ITEM_VISIBLE,
ITEM_VISIBLE_ABOVE_THRESHOLD
} |
|
enum | PathCommandType {
PATH_MOVE_TO,
PATH_CLOSE_PATH,
PATH_LINE_TO,
PATH_HORIZONTAL_LINE_TO,
PATH_VERTICAL_LINE_TO,
PATH_CURVE_TO,
PATH_SMOOTH_CURVE_TO,
PATH_QUADRATIC_CURVE_TO,
PATH_SMOOTH_QUADRATIC_CURVE_TO,
PATH_ELLIPTICAL_ARC
} |
|
enum | AnchorType {
ANCHOR_CENTER,
ANCHOR_NORTH,
ANCHOR_NORTH_WEST,
ANCHOR_NORTH_EAST,
ANCHOR_SOUTH,
ANCHOR_SOUTH_WEST,
ANCHOR_SOUTH_EAST,
ANCHOR_WEST,
ANCHOR_EAST,
ANCHOR_N = ANCHOR_NORTH,
ANCHOR_NW = ANCHOR_NORTH_WEST,
ANCHOR_NE = ANCHOR_NORTH_EAST,
ANCHOR_S = ANCHOR_SOUTH,
ANCHOR_SW = ANCHOR_SOUTH_WEST,
ANCHOR_SE = ANCHOR_SOUTH_EAST,
ANCHOR_W = ANCHOR_WEST,
ANCHOR_E = ANCHOR_EAST
} |
|