cluttermm: New API in cluttermm 1.12

Member Clutter::Actor::get_content_repeat () const
Member Clutter::Actor::get_pivot_point (float& pivot_x, float& pivot_y) const
Member Clutter::Actor::get_pivot_point_z () const
Member Clutter::Actor::get_rotation_angle (RotateAxis axis) const
Member Clutter::Actor::get_scale_z () const
Member Clutter::Actor::get_translation (float& translate_x, float& translate_y, float& translate_z) const
Member Clutter::Actor::get_x_expand () const
Member Clutter::Actor::get_y_expand () const
Member Clutter::Actor::get_z_position () const
Member Clutter::Actor::needs_expand (Orientation orientation) const
Member Clutter::Actor::set_child_transform (const Matrix& transform)
Member Clutter::Actor::set_content_repeat (ContentRepeat repeat)
Member Clutter::Actor::set_pivot_point (float x, float y)
Member Clutter::Actor::set_pivot_point_z (float pivot_z)
Member Clutter::Actor::set_rotation_angle (RotateAxis axis, double angle)
Member Clutter::Actor::set_scale_z (double scale_z)
Member Clutter::Actor::set_transform (const Matrix& transform)
Member Clutter::Actor::set_translation (float translate_x, float translate_y, float translate_z)
Member Clutter::Actor::set_x_expand (bool expand=true)
Member Clutter::Actor::set_y_expand (bool expand=true)
Member Clutter::Actor::set_z_position (float z_position)
Member Clutter::Actor::signal_touch_event ()
Member Clutter::Actor::signal_transition_stopped ()
Member Clutter::BoxLayout::get_orientation () const
Member Clutter::BoxLayout::set_orientation (Orientation orientation)
Member Clutter::GridLayout::attach (const Glib::RefPtr< Actor >& child, int left, int top, int width, int height)
Member Clutter::GridLayout::attach_next_to (const Glib::RefPtr< Actor >& child, const Glib::RefPtr< Actor >& sibling, GridPosition side, int width, int height)
Member Clutter::GridLayout::get_child_at (int left, int top)
Member Clutter::GridLayout::get_child_at (int left, int top) const
Member Clutter::GridLayout::get_column_spacing () const
Member Clutter::GridLayout::get_orientation () const
Member Clutter::GridLayout::get_row_homogeneous () const
Member Clutter::GridLayout::get_row_spacing () const
Member Clutter::GridLayout::insert_column (int position)
Member Clutter::GridLayout::insert_next_to (const Glib::RefPtr< Actor >& sibling, GridPosition side)
Member Clutter::GridLayout::insert_row (int position)
Member Clutter::GridLayout::set_column_homogeneous (bool homogeneous=true)
Member Clutter::GridLayout::set_column_spacing (guint spacing)
Member Clutter::GridLayout::set_orientation (Orientation orientation)
Member Clutter::GridLayout::set_row_homogeneous (bool homogeneous=true)
Member Clutter::GridLayout::set_row_spacing (guint spacing)
Member Clutter::Image::set (const Glib::Bytes& data, CoglPixelFormat pixel_format, guint width, guint height, guint row_stride)
Member Clutter::InputDevice::get_coords (ClutterEventSequence* sequence, Point& point) const
Member Clutter::KeyFrameTransition::clear ()
Member Clutter::KeyFrameTransition::get_n_key_frames () const
Member Clutter::KeyFrameTransition::set_key_frame (guint index_, double key, AnimationMode mode, const Glib::ValueBase& value)
Member Clutter::KeyFrameTransition::set_key_frames (guint index, const double* key_points)
Member Clutter::KeyFrameTransition::set_modes (const std::vector< AnimationMode >& modes)
Member Clutter::KeyFrameTransition::set_values (const std::vector< ValueType >& values)
Member Clutter::Point::distance (const Point& b, float& x_distance, float& y_distance) const
Member Clutter::Rect::clamp_to_pixel ()
Member Clutter::Rect::contains_point (const Point& point) const
Member Clutter::Rect::contains_rect (const Rect& b) const
Member Clutter::Rect::get_height () const
Member Clutter::Rect::get_width () const
Member Clutter::Rect::get_x () const
Member Clutter::Rect::get_y () const
Member Clutter::Rect::inset (float d_x, float d_y)
Member Clutter::Rect::intersection (const Rect& b, Rect& res) const
Member Clutter::Rect::normalise ()
Member Clutter::Rect::offset (float d_x, float d_y)
Member Clutter::ScrollActor::get_scroll_mode () const
Member Clutter::ScrollActor::scroll_to_point (const Point& point)
Member Clutter::ScrollActor::scroll_to_rect (const Rect& rect)
Member Clutter::ScrollActor::set_scroll_mode (ScrollMode mode)
Member Clutter::Transition::set_from (const ValueType& value)
Member Clutter::Transition::set_from_value (const Glib::ValueBase& value)
Member Clutter::Transition::set_to (const ValueType& value)
Member Clutter::Transition::set_to_value (const Glib::ValueBase& value)