ClutterPath

ClutterPath — An object describing a path with straight lines and bezier curves.

Properties

gchar * description Read / Write
guint length Read

Types and Values

Object Hierarchy

    GBoxed
    ╰── ClutterPathNode
    GObject
    ╰── GInitiallyUnowned
        ╰── ClutterPath

Description

A ClutterPath contains a description of a path consisting of straight lines and bezier curves. This can be used in a ClutterBehaviourPath to animate an actor moving along the path.

The path consists of a series of nodes. Each node is one of the following four types:

  • CLUTTER_PATH_MOVE_TO, changes the position of the path to the given pair of coordinates. This is usually used as the first node of a path to mark the start position. If it is used in the middle of a path then the path will be disjoint and the actor will appear to jump to the new position when animated.

  • CLUTTER_PATH_LINE_TO, creates a straight line from the previous point to the given point.

  • CLUTTER_PATH_CURVE_TO, creates a bezier curve. The end of the last node is used as the first control point and the three subsequent coordinates given in the node as used as the other three. -CLUTTER_PATH_CLOSE, creates a straight line from the last node to the last CLUTTER_PATH_MOVE_TO node. This can be used to close a path so that it will appear as a loop when animated.

The first three types have the corresponding relative versions CLUTTER_PATH_REL_MOVE_TO, CLUTTER_PATH_REL_LINE_TO and CLUTTER_PATH_REL_CURVE_TO. These are exactly the same except the coordinates are given relative to the previous node instead of as direct screen positions.

You can build a path using the node adding functions such as clutter_path_add_line_to(). Alternatively the path can be described in a string using a subset of the SVG path syntax. See clutter_path_add_string() for details.

ClutterPath is available since Clutter 1.0

Functions

ClutterPathCallback ()

void
(*ClutterPathCallback) (const ClutterPathNode *node,
                        gpointer data);

This function is passed to clutter_path_foreach() and will be called for each node contained in the path.

Parameters

node

the node

 

data

optional data passed to the function.

[closure]

Since: 1.0


clutter_path_new ()

ClutterPath *
clutter_path_new (void);

Creates a new ClutterPath instance with no nodes.

The object has a floating reference so if you add it to a ClutterBehaviourPath then you do not need to unref it.

Returns

the newly created ClutterPath

Since: 1.0


clutter_path_new_with_description ()

ClutterPath *
clutter_path_new_with_description (const gchar *desc);

Creates a new ClutterPath instance with the nodes described in desc . See clutter_path_add_string() for details of the format of the string.

The object has a floating reference so if you add it to a ClutterBehaviourPath then you do not need to unref it.

Parameters

desc

a string describing the path

 

Returns

the newly created ClutterPath

Since: 1.0


clutter_path_add_move_to ()

void
clutter_path_add_move_to (ClutterPath *path,
                          gint x,
                          gint y);

Adds a CLUTTER_PATH_MOVE_TO type node to the path. This is usually used as the first node in a path. It can also be used in the middle of the path to cause the actor to jump to the new coordinate.

Parameters

path

a ClutterPath

 

x

the x coordinate

 

y

the y coordinate

 

Since: 1.0


clutter_path_add_rel_move_to ()

void
clutter_path_add_rel_move_to (ClutterPath *path,
                              gint x,
                              gint y);

Same as clutter_path_add_move_to() except the coordinates are relative to the previous node.

Parameters

path

a ClutterPath

 

x

the x coordinate

 

y

the y coordinate

 

Since: 1.0


clutter_path_add_line_to ()

void
clutter_path_add_line_to (ClutterPath *path,
                          gint x,
                          gint y);

Adds a CLUTTER_PATH_LINE_TO type node to the path. This causes the actor to move to the new coordinates in a straight line.

Parameters

path

a ClutterPath

 

x

the x coordinate

 

y

the y coordinate

 

Since: 1.0


clutter_path_add_rel_line_to ()

void
clutter_path_add_rel_line_to (ClutterPath *path,
                              gint x,
                              gint y);

Same as clutter_path_add_line_to() except the coordinates are relative to the previous node.

Parameters

path

a ClutterPath

 

x

the x coordinate

 

y

the y coordinate

 

Since: 1.0


clutter_path_add_curve_to ()

void
clutter_path_add_curve_to (ClutterPath *path,
                           gint x_1,
                           gint y_1,
                           gint x_2,
                           gint y_2,
                           gint x_3,
                           gint y_3);

Adds a CLUTTER_PATH_CURVE_TO type node to the path. This causes the actor to follow a bezier from the last node to (x_3 , y_3 ) using (x_1 , y_1 ) and (x_2 ,y_2 ) as control points.

Parameters

path

a ClutterPath

 

x_1

the x coordinate of the first control point

 

y_1

the y coordinate of the first control point

 

x_2

the x coordinate of the second control point

 

y_2

the y coordinate of the second control point

 

x_3

the x coordinate of the third control point

 

y_3

the y coordinate of the third control point

 

Since: 1.0


clutter_path_add_rel_curve_to ()

void
clutter_path_add_rel_curve_to (ClutterPath *path,
                               gint x_1,
                               gint y_1,
                               gint x_2,
                               gint y_2,
                               gint x_3,
                               gint y_3);

Same as clutter_path_add_curve_to() except the coordinates are relative to the previous node.

Parameters

path

a ClutterPath

 

x_1

the x coordinate of the first control point

 

y_1

the y coordinate of the first control point

 

x_2

the x coordinate of the second control point

 

y_2

the y coordinate of the second control point

 

x_3

the x coordinate of the third control point

 

y_3

the y coordinate of the third control point

 

Since: 1.0


clutter_path_add_close ()

void
clutter_path_add_close (ClutterPath *path);

Adds a CLUTTER_PATH_CLOSE type node to the path. This creates a straight line from the last node to the last CLUTTER_PATH_MOVE_TO type node.

Parameters

path

a ClutterPath

 

Since: 1.0


clutter_path_add_string ()

gboolean
clutter_path_add_string (ClutterPath *path,
                         const gchar *str);

Adds new nodes to the end of the path as described in str . The format is a subset of the SVG path format. Each node is represented by a letter and is followed by zero, one or three pairs of coordinates. The coordinates can be separated by spaces or a comma. The types are:

The M, L and C commands can also be specified in lower case which means the coordinates are relative to the previous node.

For example, to move an actor in a 100 by 100 pixel square centered on the point 300,300 you could use the following path:

1
M 250,350 l 0 -100 L 350,250 l 0 100 z

If the path description isn't valid FALSE will be returned and no nodes will be added.

Parameters

path

a ClutterPath

 

str

a string describing the new nodes

 

Returns

TRUE is the path description was valid or FALSE otherwise.

Since: 1.0


clutter_path_add_node ()

void
clutter_path_add_node (ClutterPath *path,
                       const ClutterPathNode *node);

Adds node to the end of the path.

Parameters

path

a ClutterPath

 

node

a ClutterPathNode

 

Since: 1.0


clutter_path_add_cairo_path ()

void
clutter_path_add_cairo_path (ClutterPath *path,
                             const cairo_path_t *cpath);

Add the nodes of the Cairo path to the end of path .

Parameters

path

a ClutterPath

 

cpath

a Cairo path

 

Since: 1.0


clutter_path_get_n_nodes ()

guint
clutter_path_get_n_nodes (ClutterPath *path);

Retrieves the number of nodes in the path.

Parameters

path

a ClutterPath

 

Returns

the number of nodes.

Since: 1.0


clutter_path_get_node ()

void
clutter_path_get_node (ClutterPath *path,
                       guint index_,
                       ClutterPathNode *node);

Retrieves the node of the path indexed by index .

Parameters

path

a ClutterPath

 

index_

the node number to retrieve

 

node

a location to store a copy of the node.

[out]

Since: 1.0


clutter_path_get_nodes ()

GSList *
clutter_path_get_nodes (ClutterPath *path);

Returns a GSList of ClutterPathNodes. The list should be freed with g_slist_free(). The nodes are owned by the path and should not be freed. Altering the path may cause the nodes in the list to become invalid so you should copy them if you want to keep the list.

Parameters

path

a ClutterPath

 

Returns

a list of nodes in the path.

[transfer container][element-type Clutter.PathNode]

Since: 1.0


clutter_path_foreach ()

void
clutter_path_foreach (ClutterPath *path,
                      ClutterPathCallback callback,
                      gpointer user_data);

Calls a function for each node of the path.

Parameters

path

a ClutterPath

 

callback

the function to call with each node.

[scope call]

user_data

user data to pass to the function

 

Since: 1.0


clutter_path_insert_node ()

void
clutter_path_insert_node (ClutterPath *path,
                          gint index_,
                          const ClutterPathNode *node);

Inserts node into the path before the node at the given offset. If index_ is negative it will append the node to the end of the path.

Parameters

path

a ClutterPath

 

index_

offset of where to insert the node

 

node

the node to insert

 

Since: 1.0


clutter_path_remove_node ()

void
clutter_path_remove_node (ClutterPath *path,
                          guint index_);

Removes the node at the given offset from the path.

Parameters

path

a ClutterPath

 

index_

index of the node to remove

 

Since: 1.0


clutter_path_replace_node ()

void
clutter_path_replace_node (ClutterPath *path,
                           guint index_,
                           const ClutterPathNode *node);

Replaces the node at offset index_ with node .

Parameters

path

a ClutterPath

 

index_

index to the existing node

 

node

the replacement node

 

Since: 1.0


clutter_path_get_description ()

gchar *
clutter_path_get_description (ClutterPath *path);

Returns a newly allocated string describing the path in the same format as used by clutter_path_add_string().

Parameters

path

a ClutterPath

 

Returns

a string description of the path. Free with g_free().

Since: 1.0


clutter_path_set_description ()

gboolean
clutter_path_set_description (ClutterPath *path,
                              const gchar *str);

Replaces all of the nodes in the path with nodes described by str . See clutter_path_add_string() for details of the format.

If the string is invalid then FALSE is returned and the path is unaltered.

Parameters

path

a ClutterPath

 

str

a string describing the path

 

Returns

TRUE is the path was valid, FALSE otherwise.

Since: 1.0


clutter_path_to_cairo_path ()

void
clutter_path_to_cairo_path (ClutterPath *path,
                            cairo_t *cr);

Add the nodes of the ClutterPath to the path in the Cairo context.

Parameters

path

a ClutterPath

 

cr

a Cairo context

 

Since: 1.0


clutter_path_clear ()

void
clutter_path_clear (ClutterPath *path);

Removes all nodes from the path.

Parameters

path

a ClutterPath

 

Since: 1.0


clutter_path_get_position ()

guint
clutter_path_get_position (ClutterPath *path,
                           gdouble progress,
                           ClutterKnot *position);

The value in progress represents a position along the path where 0.0 is the beginning and 1.0 is the end of the path. An interpolated position is then stored in position .

Parameters

path

a ClutterPath

 

progress

a position along the path as a fraction of its length

 

position

location to store the position.

[out]

Returns

index of the node used to calculate the position.

Since: 1.0


clutter_path_get_length ()

guint
clutter_path_get_length (ClutterPath *path);

Retrieves an approximation of the total length of the path.

Parameters

path

a ClutterPath

 

Returns

the length of the path.

Since: 1.0


clutter_path_node_copy ()

ClutterPathNode *
clutter_path_node_copy (const ClutterPathNode *node);

Makes an allocated copy of a node.

Parameters

node

a ClutterPathNode

 

Returns

the copied node.

Since: 1.0


clutter_path_node_free ()

void
clutter_path_node_free (ClutterPathNode *node);

Frees the memory of an allocated node.

Parameters

node

a ClutterPathNode

 

Since: 1.0


clutter_path_node_equal ()

gboolean
clutter_path_node_equal (const ClutterPathNode *node_a,
                         const ClutterPathNode *node_b);

Compares two nodes and checks if they are the same type with the same coordinates.

Parameters

node_a

First node

 

node_b

Second node

 

Returns

TRUE if the nodes are the same.

Since: 1.0

Types and Values

ClutterPath

typedef struct _ClutterPath ClutterPath;

The ClutterPath struct contains only private data and should be accessed with the functions below.

Since: 1.0


struct ClutterPathClass

struct ClutterPathClass {
};

The ClutterPathClass struct contains only private data.

Since: 1.0


enum ClutterPathNodeType

Types of nodes in a ClutterPath.

Members

CLUTTER_PATH_MOVE_TO

jump to the given position

 

CLUTTER_PATH_LINE_TO

create a line from the last node to the given position

 

CLUTTER_PATH_CURVE_TO

bezier curve using the last position and three control points.

 

CLUTTER_PATH_CLOSE

create a line from the last node to the last CLUTTER_PATH_MOVE_TO node.

 

CLUTTER_PATH_REL_MOVE_TO

same as CLUTTER_PATH_MOVE_TO but with coordinates relative to the last node.

 

CLUTTER_PATH_REL_LINE_TO

same as CLUTTER_PATH_LINE_TO but with coordinates relative to the last node.

 

CLUTTER_PATH_REL_CURVE_TO

same as CLUTTER_PATH_CURVE_TO but with coordinates relative to the last node.

 

Since: 1.0


struct ClutterPathNode

struct ClutterPathNode {
  ClutterPathNodeType type;

  ClutterKnot points[3];
};

Represents a single node of a ClutterPath.

Some of the coordinates in points may be unused for some node types. CLUTTER_PATH_MOVE_TO and CLUTTER_PATH_LINE_TO use only one pair of coordinates, CLUTTER_PATH_CURVE_TO uses all three and CLUTTER_PATH_CLOSE uses none.

Members

ClutterPathNodeType type;

the node's type

 

ClutterKnot points[3];

the coordinates of the node

 

Since: 1.0

Property Details

The “description” property

  “description”              gchar *

SVG-style description of the path.

Flags: Read / Write

Default value: ""


The “length” property

  “length”                   guint

An approximation of the total length of the path.

Flags: Read

Default value: 0