Evolution Utilities Reference Manual | ||||
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Top | Description | Object Hierarchy |
Synopsis
struct ECellTree; ECell * e_cell_tree_new (gboolean draw_lines
,ECell *subcell
); void e_cell_tree_construct (ECellTree *ect
,gboolean draw_lines
,ECell *subcell
); ECellView * e_cell_tree_view_get_subcell_view (ECellView *ect
);
Details
e_cell_tree_new ()
ECell * e_cell_tree_new (gboolean draw_lines
,ECell *subcell
);
Creates a new ECell renderer that can be used to render tree effects that come from an ETreeModel. Various assumptions are made as to the fact that the ETableModel the ETable this cell is associated with is in fact an ETreeModel. The cell uses special columns to get at structural information (needed to draw the lines/icons.
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whether or not to draw the lines between parents/children/siblings. |
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the ECell to render to the right of the tree effects. |
Returns : |
an ECell object that can be used to render trees. |
e_cell_tree_construct ()
void e_cell_tree_construct (ECellTree *ect
,gboolean draw_lines
,ECell *subcell
);
Constructs an ECellTree. used by subclasses that need to
initialize a nested ECellTree. See e_cell_tree_new()
for more info.
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the ECellTree we're constructing. |
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whether or not to draw the lines between parents/children/siblings. |
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the ECell to render to the right of the tree effects. |