Materials

Materials — Fuctions for creating and manipulating materials

Functions

CoglBool (*CoglMaterialLayerCallback) ()
CoglMaterial * cogl_material_new ()
CoglMaterial * cogl_material_copy ()
CoglBool cogl_is_material ()
void cogl_material_set_color ()
void cogl_material_set_color4ub ()
void cogl_material_set_color4f ()
void cogl_material_get_color ()
void cogl_material_set_ambient ()
void cogl_material_get_ambient ()
void cogl_material_set_diffuse ()
void cogl_material_get_diffuse ()
void cogl_material_set_ambient_and_diffuse ()
void cogl_material_set_emission ()
void cogl_material_get_emission ()
void cogl_material_set_specular ()
void cogl_material_get_specular ()
void cogl_material_set_shininess ()
float cogl_material_get_shininess ()
void cogl_material_set_alpha_test_function ()
#define COGL_BLEND_STRING_ERROR
CoglBool cogl_material_set_blend ()
void cogl_material_set_blend_constant ()
void cogl_material_set_point_size ()
float cogl_material_get_point_size ()
void cogl_material_set_layer ()
void cogl_material_remove_layer ()
CoglBool cogl_material_set_layer_combine ()
void cogl_material_set_layer_combine_constant ()
void cogl_material_set_layer_matrix ()
CoglBool cogl_material_set_layer_point_sprite_coords_enabled ()
CoglBool cogl_material_get_layer_point_sprite_coords_enabled ()
int cogl_material_get_n_layers ()
void cogl_material_set_layer_filters ()
CoglMaterialLayerType cogl_material_layer_get_type ()
CoglHandle cogl_material_layer_get_texture ()
CoglMaterialFilter cogl_material_layer_get_min_filter ()
CoglMaterialFilter cogl_material_layer_get_mag_filter ()
void cogl_material_set_layer_wrap_mode ()
void cogl_material_set_layer_wrap_mode_s ()
void cogl_material_set_layer_wrap_mode_t ()
void cogl_material_set_layer_wrap_mode_p ()
CoglMaterialWrapMode cogl_material_get_layer_wrap_mode_s ()
CoglMaterialWrapMode cogl_material_get_layer_wrap_mode_t ()
CoglMaterialWrapMode cogl_material_get_layer_wrap_mode_p ()
GType cogl_material_wrap_mode_get_type ()
void cogl_material_set_user_program ()
CoglHandle cogl_material_get_user_program ()
void cogl_material_foreach_layer ()

Description

COGL allows creating and manipulating materials used to fill in geometry. Materials may simply be lighting attributes (such as an ambient and diffuse colour) or might represent one or more textures blended together.

Functions

CoglMaterialLayerCallback ()

CoglBool
(*CoglMaterialLayerCallback) (CoglMaterial *material,
                              int layer_index,
                              void *user_data);

CoglMaterialLayerCallback has been deprecated since version 1.16 and should not be used in newly-written code.

The callback prototype used with cogl_material_foreach_layer() for iterating all the layers of a material .

Parameters

material

The CoglMaterial whos layers are being iterated

 

layer_index

The current layer index

 

user_data

The private data passed to cogl_material_foreach_layer()

 

Since: 1.4

Stability Level: Unstable


cogl_material_new ()

CoglMaterial *
cogl_material_new (void);

cogl_material_new has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_new() instead

Allocates and initializes a blank white material

Returns

a pointer to a new CoglMaterial


cogl_material_copy ()

CoglMaterial *
cogl_material_copy (CoglMaterial *source);

cogl_material_copy has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_copy() instead

Creates a new material with the configuration copied from the source material.

We would strongly advise developers to always aim to use cogl_material_copy() instead of cogl_material_new() whenever there will be any similarity between two materials. Copying a material helps Cogl keep track of a materials ancestry which we may use to help minimize GPU state changes.

Parameters

source

a CoglMaterial object to copy

 

Returns

a pointer to the newly allocated CoglMaterial

Since: 1.2


cogl_is_material ()

CoglBool
cogl_is_material (CoglHandle handle);

cogl_is_material has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_is_pipeline() instead

Gets whether the given handle references an existing material object.

Parameters

handle

A CoglHandle

 

Returns

TRUE if the handle references a CoglMaterial, FALSE otherwise


cogl_material_set_color ()

void
cogl_material_set_color (CoglMaterial *material,
                         const CoglColor *color);

cogl_material_set_color has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_color() instead

Sets the basic color of the material, used when no lighting is enabled.

Note that if you don't add any layers to the material then the color will be blended unmodified with the destination; the default blend expects premultiplied colors: for example, use (0.5, 0.0, 0.0, 0.5) for semi-transparent red. See cogl_color_premultiply().

The default value is (1.0, 1.0, 1.0, 1.0)

Parameters

material

A CoglMaterial object

 

color

The components of the color

 

Since: 1.0


cogl_material_set_color4ub ()

void
cogl_material_set_color4ub (CoglMaterial *material,
                            uint8_t red,
                            uint8_t green,
                            uint8_t blue,
                            uint8_t alpha);

cogl_material_set_color4ub has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_color4ub() instead

Sets the basic color of the material, used when no lighting is enabled.

The default value is (0xff, 0xff, 0xff, 0xff)

Parameters

material

A CoglMaterial object

 

red

The red component

 

green

The green component

 

blue

The blue component

 

alpha

The alpha component

 

Since: 1.0


cogl_material_set_color4f ()

void
cogl_material_set_color4f (CoglMaterial *material,
                           float red,
                           float green,
                           float blue,
                           float alpha);

cogl_material_set_color4f has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_color4f() instead

Sets the basic color of the material, used when no lighting is enabled.

The default value is (1.0, 1.0, 1.0, 1.0)

Parameters

material

A CoglMaterial object

 

red

The red component

 

green

The green component

 

blue

The blue component

 

alpha

The alpha component

 

Since: 1.0


cogl_material_get_color ()

void
cogl_material_get_color (CoglMaterial *material,
                         CoglColor *color);

cogl_material_get_color has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_get_color() instead

Retrieves the current material color.

Parameters

material

A CoglMaterial object

 

color

The location to store the color.

[out]

Since: 1.0


cogl_material_set_ambient ()

void
cogl_material_set_ambient (CoglMaterial *material,
                           const CoglColor *ambient);

cogl_material_set_ambient has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglSnippet shader api for lighting

Sets the material's ambient color, in the standard OpenGL lighting model. The ambient color affects the overall color of the object.

Since the diffuse color will be intense when the light hits the surface directly, the ambient will be most apparent where the light hits at a slant.

The default value is (0.2, 0.2, 0.2, 1.0)

Parameters

material

A CoglMaterial object

 

ambient

The components of the desired ambient color

 

Since: 1.0


cogl_material_get_ambient ()

void
cogl_material_get_ambient (CoglMaterial *material,
                           CoglColor *ambient);

cogl_material_get_ambient has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglSnippet shader api for lighting

Retrieves the current ambient color for material

Parameters

material

A CoglMaterial object

 

ambient

The location to store the ambient color

 

Since: 1.0


cogl_material_set_diffuse ()

void
cogl_material_set_diffuse (CoglMaterial *material,
                           const CoglColor *diffuse);

cogl_material_set_diffuse has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglSnippet shader api for lighting

Sets the material's diffuse color, in the standard OpenGL lighting model. The diffuse color is most intense where the light hits the surface directly - perpendicular to the surface.

The default value is (0.8, 0.8, 0.8, 1.0)

Parameters

material

A CoglMaterial object

 

diffuse

The components of the desired diffuse color

 

Since: 1.0


cogl_material_get_diffuse ()

void
cogl_material_get_diffuse (CoglMaterial *material,
                           CoglColor *diffuse);

cogl_material_get_diffuse has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglSnippet shader api for lighting

Retrieves the current diffuse color for material

Parameters

material

A CoglMaterial object

 

diffuse

The location to store the diffuse color

 

Since: 1.0


cogl_material_set_ambient_and_diffuse ()

void
cogl_material_set_ambient_and_diffuse (CoglMaterial *material,
                                       const CoglColor *color);

cogl_material_set_ambient_and_diffuse has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglSnippet shader api for lighting

Conveniently sets the diffuse and ambient color of material at the same time. See cogl_material_set_ambient() and cogl_material_set_diffuse().

The default ambient color is (0.2, 0.2, 0.2, 1.0)

The default diffuse color is (0.8, 0.8, 0.8, 1.0)

Parameters

material

A CoglMaterial object

 

color

The components of the desired ambient and diffuse colors

 

Since: 1.0


cogl_material_set_emission ()

void
cogl_material_set_emission (CoglMaterial *material,
                            const CoglColor *emission);

cogl_material_set_emission has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglSnippet shader api for lighting

Sets the material's emissive color, in the standard OpenGL lighting model. It will look like the surface is a light source emitting this color.

The default value is (0.0, 0.0, 0.0, 1.0)

Parameters

material

A CoglMaterial object

 

emission

The components of the desired emissive color

 

Since: 1.0


cogl_material_get_emission ()

void
cogl_material_get_emission (CoglMaterial *material,
                            CoglColor *emission);

cogl_material_get_emission has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglSnippet shader api for lighting

Retrieves the materials current emission color.

Parameters

material

A CoglMaterial object

 

emission

The location to store the emission color

 

Since: 1.0


cogl_material_set_specular ()

void
cogl_material_set_specular (CoglMaterial *material,
                            const CoglColor *specular);

cogl_material_set_specular has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglSnippet shader api for lighting

Sets the material's specular color, in the standard OpenGL lighting model. The intensity of the specular color depends on the viewport position, and is brightest along the lines of reflection.

The default value is (0.0, 0.0, 0.0, 1.0)

Parameters

material

A CoglMaterial object

 

specular

The components of the desired specular color

 

Since: 1.0


cogl_material_get_specular ()

void
cogl_material_get_specular (CoglMaterial *material,
                            CoglColor *specular);

cogl_material_get_specular has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglSnippet shader api for lighting

Retrieves the materials current specular color.

Parameters

material

A CoglMaterial object

 

specular

The location to store the specular color

 

Since: 1.0


cogl_material_set_shininess ()

void
cogl_material_set_shininess (CoglMaterial *material,
                             float shininess);

cogl_material_set_shininess has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglSnippet shader api for lighting

Sets the shininess of the material, in the standard OpenGL lighting model, which determines the size of the specular highlights. A higher shininess will produce smaller highlights which makes the object appear more shiny.

The default value is 0.0

Parameters

material

A CoglMaterial object

 

shininess

The desired shininess; must be >= 0.0

 

Since: 1.0


cogl_material_get_shininess ()

float
cogl_material_get_shininess (CoglMaterial *material);

cogl_material_get_shininess has been deprecated since version 1.16 and should not be used in newly-written code.

Use the CoglSnippet shader api for lighting

Retrieves the materials current emission color.

Parameters

material

A CoglMaterial object

 

Returns

The materials current shininess value

Since: 1.0


cogl_material_set_alpha_test_function ()

void
cogl_material_set_alpha_test_function (CoglMaterial *material,
                                       CoglMaterialAlphaFunc alpha_func,
                                       float alpha_reference);

cogl_material_set_alpha_test_function has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_alpha_test_function() instead

Before a primitive is blended with the framebuffer, it goes through an alpha test stage which lets you discard fragments based on the current alpha value. This function lets you change the function used to evaluate the alpha channel, and thus determine which fragments are discarded and which continue on to the blending stage.

The default is COGL_MATERIAL_ALPHA_FUNC_ALWAYS

Parameters

material

A CoglMaterial object

 

alpha_func

A CoglMaterialAlphaFunc constant

 

alpha_reference

A reference point that the chosen alpha function uses to compare incoming fragments to.

 

Since: 1.0


COGL_BLEND_STRING_ERROR

#define COGL_BLEND_STRING_ERROR (cogl_blend_string_error_quark ())

CoglError domain for blend string parser errors

Since: 1.0


cogl_material_set_blend ()

CoglBool
cogl_material_set_blend (CoglMaterial *material,
                         const char *blend_string,
                         CoglError **error);

cogl_material_set_blend has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_blend() instead

If not already familiar; please refer here for an overview of what blend strings are, and their syntax.

Blending occurs after the alpha test function, and combines fragments with the framebuffer.

Currently the only blend function Cogl exposes is ADD(). So any valid blend statements will be of the form:

1
<channel-mask>=ADD(SRC_COLOR*(<factor>), DST_COLOR*(<factor>))

The brackets around blend factors are currently not optional!

This is the list of source-names usable as blend factors:

The source names can be used according to the

color-source and factor syntax,

so for example "(1-SRC_COLOR[A])" would be a valid factor, as would "(CONSTANT[RGB])"

These can also be used as factors:

  • 0: (0, 0, 0, 0)
  • 1: (1, 1, 1, 1)
  • SRC_ALPHA_SATURATE_FACTOR: (f,f,f,1) where f = MIN(SRC_COLOR[A],1-DST_COLOR[A])
Remember; all color components are normalized to the range [0, 1] before computing the result of blending.

Example 1. Blend Strings/1

Blend a non-premultiplied source over a destination with premultiplied alpha:

"RGB = ADD(SRC_COLOR*(SRC_COLOR[A]), DST_COLOR*(1-SRC_COLOR[A]))"
"A   = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
  


Example 2. Blend Strings/2

Blend a premultiplied source over a destination with premultiplied alpha

"RGBA = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
  


The default blend string is:

1
RGBA = ADD (SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))

That gives normal alpha-blending when the calculated color for the material is in premultiplied form.

Parameters

material

A CoglMaterial object

 

blend_string

A Cogl blend string describing the desired blend function.

 

error

return location for a CoglError that may report lack of driver support if you give separate blend string statements for the alpha channel and RGB channels since some drivers, or backends such as GLES 1.1, don't support this feature. May be NULL, in which case a warning will be printed out using GLib's logging facilities if an error is encountered.

 

Returns

TRUE if the blend string was successfully parsed, and the described blending is supported by the underlying driver/hardware. If there was an error, FALSE is returned and error is set accordingly (if present).

Since: 1.0


cogl_material_set_blend_constant ()

void
cogl_material_set_blend_constant (CoglMaterial *material,
                                  const CoglColor *constant_color);

cogl_material_set_blend_constant has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_blend_constant() instead

When blending is setup to reference a CONSTANT blend factor then blending will depend on the constant set with this function.

Parameters

material

A CoglMaterial object

 

constant_color

The constant color you want

 

Since: 1.0


cogl_material_set_point_size ()

void
cogl_material_set_point_size (CoglMaterial *material,
                              float point_size);

cogl_material_set_point_size has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_point_size() instead

Changes the size of points drawn when COGL_VERTICES_MODE_POINTS is used with the vertex buffer API. Note that typically the GPU will only support a limited minimum and maximum range of point sizes. If the chosen point size is outside that range then the nearest value within that range will be used instead. The size of a point is in screen space so it will be the same regardless of any transformations. The default point size is 1.0.

Parameters

material

a material.

 

point_size

the new point size.

 

Since: 1.4


cogl_material_get_point_size ()

float
cogl_material_get_point_size (CoglMaterial *material);

cogl_material_get_point_size has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_get_point_size() instead

Get the size of points drawn when COGL_VERTICES_MODE_POINTS is used with the vertex buffer API.

Parameters

material

a CoglHandle to a material.

 

Returns

the point size of the material.

Since: 1.4


cogl_material_set_layer ()

void
cogl_material_set_layer (CoglMaterial *material,
                         int layer_index,
                         CoglHandle texture);

cogl_material_set_layer has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_layer() instead

In addition to the standard OpenGL lighting model a Cogl material may have one or more layers comprised of textures that can be blended together in order, with a number of different texture combine modes. This function defines a new texture layer.

The index values of multiple layers do not have to be consecutive; it is only their relative order that is important.

In the future, we may define other types of material layers, such as purely GLSL based layers.

Parameters

material

A CoglMaterial object

 

layer_index

the index of the layer

 

texture

a CoglHandle for the layer object

 

Since: 1.0


cogl_material_remove_layer ()

void
cogl_material_remove_layer (CoglMaterial *material,
                            int layer_index);

cogl_material_remove_layer has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_remove_layer() instead

This function removes a layer from your material

Parameters

material

A CoglMaterial object

 

layer_index

Specifies the layer you want to remove

 

cogl_material_set_layer_combine ()

CoglBool
cogl_material_set_layer_combine (CoglMaterial *material,
                                 int layer_index,
                                 const char *blend_string,
                                 CoglError **error);

cogl_material_set_layer_combine has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_layer_combine() instead

If not already familiar; you can refer

here for an overview of what blend

strings are and there syntax.

These are all the functions available for texture combining:

  • REPLACE(arg0) = arg0
  • MODULATE(arg0, arg1) = arg0 x arg1
  • ADD(arg0, arg1) = arg0 + arg1
  • ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5
  • INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2)
  • SUBTRACT(arg0, arg1) = arg0 - arg1
  •  DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
                                 (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
                                 (arg0[B] - 0.5)) * (arg1[B] - 0.5))
        
  •  DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
                                  (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
                                  (arg0[B] - 0.5)) * (arg1[B] - 0.5))
        

Refer to the

color-source syntax for

describing the arguments. The valid source names for texture combining are:

TEXTURE

Use the color from the current texture layer

TEXTURE_0, TEXTURE_1, etc

Use the color from the specified texture layer

CONSTANT

Use the color from the constant given with cogl_material_set_layer_constant()

PRIMARY

Use the color of the material as set with cogl_material_set_color()

PREVIOUS

Either use the texture color from the previous layer, or if this is layer 0, use the color of the material as set with cogl_material_set_color()

Layer Combine Examples

This is effectively what the default blending is:

1
RGBA = MODULATE (PREVIOUS, TEXTURE)

This could be used to cross-fade between two images, using the alpha component of a constant as the interpolator. The constant color is given by calling cogl_material_set_layer_constant.

1
RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
You can't give a multiplication factor for arguments as you can with blending.

Parameters

material

A CoglMaterial object

 

layer_index

Specifies the layer you want define a combine function for

 

blend_string

A Cogl blend string describing the desired texture combine function.

 

error

A CoglError that may report parse errors or lack of GPU/driver support. May be NULL, in which case a warning will be printed out if an error is encountered.

 

Returns

TRUE if the blend string was successfully parsed, and the described texture combining is supported by the underlying driver and or hardware. On failure, FALSE is returned and error is set

Since: 1.0


cogl_material_set_layer_combine_constant ()

void
cogl_material_set_layer_combine_constant
                               (CoglMaterial *material,
                                int layer_index,
                                const CoglColor *constant);

cogl_material_set_layer_combine_constant has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_layer_combine_constant() instead

When you are using the 'CONSTANT' color source in a layer combine description then you can use this function to define its value.

Parameters

material

A CoglMaterial object

 

layer_index

Specifies the layer you want to specify a constant used for texture combining

 

constant

The constant color you want

 

Since: 1.0


cogl_material_set_layer_matrix ()

void
cogl_material_set_layer_matrix (CoglMaterial *material,
                                int layer_index,
                                const CoglMatrix *matrix);

cogl_material_set_layer_matrix has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_layer_matrix() instead

This function lets you set a matrix that can be used to e.g. translate and rotate a single layer of a material used to fill your geometry.

Parameters

material

A CoglMaterial object

 

layer_index

the index for the layer inside material

 

matrix

the transformation matrix for the layer

 

cogl_material_set_layer_point_sprite_coords_enabled ()

CoglBool
cogl_material_set_layer_point_sprite_coords_enabled
                               (CoglMaterial *material,
                                int layer_index,
                                CoglBool enable,
                                CoglError **error);

cogl_material_set_layer_point_sprite_coords_enabled has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_layer_point_sprite_coords_enabled() instead

When rendering points, if enable is TRUE then the texture coordinates for this layer will be replaced with coordinates that vary from 0.0 to 1.0 across the primitive. The top left of the point will have the coordinates 0.0,0.0 and the bottom right will have 1.0,1.0. If enable is FALSE then the coordinates will be fixed for the entire point.

This function will only work if COGL_FEATURE_POINT_SPRITE is available. If the feature is not available then the function will return FALSE and set error .

Parameters

material

a CoglHandle to a material.

 

layer_index

the layer number to change.

 

enable

whether to enable point sprite coord generation.

 

error

A return location for a CoglError, or NULL to ignore errors.

 

Returns

TRUE if the function succeeds, FALSE otherwise.

Since: 1.4


cogl_material_get_layer_point_sprite_coords_enabled ()

CoglBool
cogl_material_get_layer_point_sprite_coords_enabled
                               (CoglMaterial *material,
                                int layer_index);

cogl_material_get_layer_point_sprite_coords_enabled has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_get_layer_point_sprite_coords_enabled() instead

Gets whether point sprite coordinate generation is enabled for this texture layer.

Parameters

material

a CoglHandle to a material.

 

layer_index

the layer number to check.

 

Returns

whether the texture coordinates will be replaced with point sprite coordinates.

Since: 1.4


cogl_material_get_n_layers ()

int
cogl_material_get_n_layers (CoglMaterial *material);

cogl_material_get_n_layers has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_get_n_layers() instead

Retrieves the number of layers defined for the given material

Parameters

material

A CoglMaterial object

 

Returns

the number of layers

Since: 1.0


cogl_material_set_layer_filters ()

void
cogl_material_set_layer_filters (CoglMaterial *material,
                                 int layer_index,
                                 CoglMaterialFilter min_filter,
                                 CoglMaterialFilter mag_filter);

cogl_material_set_layer_filters has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_layer_filters() instead

Changes the decimation and interpolation filters used when a texture is drawn at other scales than 100%.

Parameters

material

A CoglMaterial object

 

layer_index

the layer number to change.

 

min_filter

the filter used when scaling a texture down.

 

mag_filter

the filter used when magnifying a texture.

 

cogl_material_layer_get_type ()

CoglMaterialLayerType
cogl_material_layer_get_type (CoglMaterialLayer *layer);

cogl_material_layer_get_type has been deprecated since version 1.16 and should not be used in newly-written code.

No replacement

Retrieves the type of the layer

Currently there is only one type of layer defined: COGL_MATERIAL_LAYER_TYPE_TEXTURE, but considering we may add purely GLSL based layers in the future, you should write code that checks the type first.

Parameters

layer

A CoglMaterialLayer object

 

Returns

the type of the layer


cogl_material_layer_get_texture ()

CoglHandle
cogl_material_layer_get_texture (CoglMaterialLayer *layer);

cogl_material_layer_get_texture has been deprecated since version 1.16 and should not be used in newly-written code.

No replacement

Extracts a texture handle for a specific layer.

In the future Cogl may support purely GLSL based layers; for those layers this function which will likely return COGL_INVALID_HANDLE if you try to get the texture handle from them. Considering this scenario, you should call cogl_material_layer_get_type() first in order check it is of type COGL_MATERIAL_LAYER_TYPE_TEXTURE before calling this function.

Parameters

layer

A CoglMaterialLayer object

 

Returns

a CoglHandle for the texture inside the layer.

[transfer none]


cogl_material_layer_get_min_filter ()

CoglMaterialFilter
cogl_material_layer_get_min_filter (CoglMaterialLayer *layer);

cogl_material_layer_get_min_filter has been deprecated since version 1.16 and should not be used in newly-written code.

No replacement

Queries the currently set downscaling filter for a material layer

Parameters

layer

a CoglHandle for a material layer

 

Returns

the current downscaling filter


cogl_material_layer_get_mag_filter ()

CoglMaterialFilter
cogl_material_layer_get_mag_filter (CoglMaterialLayer *layer);

cogl_material_layer_get_mag_filter has been deprecated since version 1.16 and should not be used in newly-written code.

No replacement

Queries the currently set downscaling filter for a material later

Parameters

layer

A CoglMaterialLayer object

 

Returns

the current downscaling filter


cogl_material_set_layer_wrap_mode ()

void
cogl_material_set_layer_wrap_mode (CoglMaterial *material,
                                   int layer_index,
                                   CoglMaterialWrapMode mode);

cogl_material_set_layer_wrap_mode has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_layer_wrap_mode() instead

Sets the wrap mode for all three coordinates of texture lookups on this layer. This is equivalent to calling cogl_material_set_layer_wrap_mode_s(), cogl_material_set_layer_wrap_mode_t() and cogl_material_set_layer_wrap_mode_p() separately.

Parameters

material

A CoglMaterial object

 

layer_index

the layer number to change.

 

mode

the new wrap mode

 

Since: 1.4


cogl_material_set_layer_wrap_mode_s ()

void
cogl_material_set_layer_wrap_mode_s (CoglMaterial *material,
                                     int layer_index,
                                     CoglMaterialWrapMode mode);

cogl_material_set_layer_wrap_mode_s has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_layer_wrap_mode_s() instead

Sets the wrap mode for the 's' coordinate of texture lookups on this layer.

Parameters

material

A CoglMaterial object

 

layer_index

the layer number to change.

 

mode

the new wrap mode

 

Since: 1.4


cogl_material_set_layer_wrap_mode_t ()

void
cogl_material_set_layer_wrap_mode_t (CoglMaterial *material,
                                     int layer_index,
                                     CoglMaterialWrapMode mode);

cogl_material_set_layer_wrap_mode_t has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_layer_wrap_mode_t() instead

Sets the wrap mode for the 't' coordinate of texture lookups on this layer.

Parameters

material

A CoglMaterial object

 

layer_index

the layer number to change.

 

mode

the new wrap mode

 

Since: 1.4


cogl_material_set_layer_wrap_mode_p ()

void
cogl_material_set_layer_wrap_mode_p (CoglMaterial *material,
                                     int layer_index,
                                     CoglMaterialWrapMode mode);

cogl_material_set_layer_wrap_mode_p has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_set_layer_wrap_mode_p() instead

Sets the wrap mode for the 'p' coordinate of texture lookups on this layer. 'p' is the third coordinate.

Parameters

material

A CoglMaterial object

 

layer_index

the layer number to change.

 

mode

the new wrap mode

 

Since: 1.4


cogl_material_get_layer_wrap_mode_s ()

CoglMaterialWrapMode
cogl_material_get_layer_wrap_mode_s (CoglMaterial *material,
                                     int layer_index);

cogl_material_get_layer_wrap_mode_s has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_get_layer_wrap_mode_s() instead

Returns the wrap mode for the 's' coordinate of texture lookups on this layer.

Parameters

material

A CoglMaterial object

 

layer_index

the layer number to change.

 

Returns

the wrap mode for the 's' coordinate of texture lookups on this layer.

Since: 1.6


cogl_material_get_layer_wrap_mode_t ()

CoglMaterialWrapMode
cogl_material_get_layer_wrap_mode_t (CoglMaterial *material,
                                     int layer_index);

cogl_material_get_layer_wrap_mode_t has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_get_layer_wrap_mode_t() instead

Returns the wrap mode for the 't' coordinate of texture lookups on this layer.

Parameters

material

A CoglMaterial object

 

layer_index

the layer number to change.

 

Returns

the wrap mode for the 't' coordinate of texture lookups on this layer.

Since: 1.6


cogl_material_get_layer_wrap_mode_p ()

CoglMaterialWrapMode
cogl_material_get_layer_wrap_mode_p (CoglMaterial *material,
                                     int layer_index);

cogl_material_get_layer_wrap_mode_p has been deprecated since version 1.16 and should not be used in newly-written code.

Use cogl_pipeline_get_layer_wrap_mode_p() instead

Returns the wrap mode for the 'p' coordinate of texture lookups on this layer.

Parameters

material

A CoglMaterial object

 

layer_index

the layer number to change.

 

Returns

the wrap mode for the 'p' coordinate of texture lookups on this layer.

Since: 1.6


cogl_material_wrap_mode_get_type ()

GType
cogl_material_wrap_mode_get_type (void);

cogl_material_set_user_program ()

void
cogl_material_set_user_program (CoglMaterial *material,
                                CoglHandle program);

cogl_material_set_user_program has been deprecated since version 1.16 and should not be used in newly-written code.

Use CoglSnippet api instead instead

Associates a linked CoglProgram with the given material so that the program can take full control of vertex and/or fragment processing.

This is an example of how it can be used to associate an ARBfp program with a CoglMaterial:

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CoglHandle shader;
CoglHandle program;
CoglMaterial *material;

shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
cogl_shader_source (shader,
                    "!!ARBfp1.0\n"
                    "MOV result.color,fragment.color;\n"
                    "END\n");
cogl_shader_compile (shader);

program = cogl_create_program ();
cogl_program_attach_shader (program, shader);
cogl_program_link (program);

material = cogl_material_new ();
cogl_material_set_user_program (material, program);

cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
cogl_rectangle (0, 0, 100, 100);

It is possibly worth keeping in mind that this API is not part of the long term design for how we want to expose shaders to Cogl developers (We are planning on deprecating the cogl_program and cogl_shader APIs in favour of a "snippet" framework) but in the meantime we hope this will handle most practical GLSL and ARBfp requirements.

Also remember you need to check for either the COGL_FEATURE_SHADERS_GLSL or COGL_FEATURE_SHADERS_ARBFP before using the cogl_program or cogl_shader API.

Parameters

material

a CoglMaterial object.

 

program

A CoglHandle to a linked CoglProgram

 

Since: 1.4


cogl_material_get_user_program ()

CoglHandle
cogl_material_get_user_program (CoglMaterial *material);

cogl_material_get_user_program has been deprecated since version 1.16 and should not be used in newly-written code.

Use CoglSnippet api instead instead

Queries what user program has been associated with the given material using cogl_material_set_user_program().

Parameters

material

a CoglMaterial object.

 

Returns

The current user program or COGL_INVALID_HANDLE.

[transfer none]

Since: 1.4


cogl_material_foreach_layer ()

void
cogl_material_foreach_layer (CoglMaterial *material,
                             CoglMaterialLayerCallback callback,
                             void *user_data);

cogl_material_foreach_layer has been deprecated since version 1.16 and should not be used in newly-written code.

No replacement

Iterates all the layer indices of the given material .

Parameters

material

A CoglMaterial object

 

callback

A CoglMaterialLayerCallback to be called for each layer index

 

user_data

Private data that will be passed to the callback

 

Since: 1.4

Stability Level: Unstable

Types and Values

CoglMaterial

typedef struct _CoglMaterial CoglMaterial;

CoglMaterialLayer

typedef struct _CoglMaterialLayer CoglMaterialLayer;

enum CoglMaterialAlphaFunc

Alpha testing happens before blending primitives with the framebuffer and gives an opportunity to discard fragments based on a comparison with the incoming alpha value and a reference alpha value. The CoglMaterialAlphaFunc determines how the comparison is done.

Members

COGL_MATERIAL_ALPHA_FUNC_NEVER

Never let the fragment through.

 

COGL_MATERIAL_ALPHA_FUNC_LESS

Let the fragment through if the incoming alpha value is less than the reference alpha value

 

COGL_MATERIAL_ALPHA_FUNC_EQUAL

Let the fragment through if the incoming alpha value equals the reference alpha value

 

COGL_MATERIAL_ALPHA_FUNC_LEQUAL

Let the fragment through if the incoming alpha value is less than or equal to the reference alpha value

 

COGL_MATERIAL_ALPHA_FUNC_GREATER

Let the fragment through if the incoming alpha value is greater than the reference alpha value

 

COGL_MATERIAL_ALPHA_FUNC_NOTEQUAL

Let the fragment through if the incoming alpha value does not equal the reference alpha value

 

COGL_MATERIAL_ALPHA_FUNC_GEQUAL

Let the fragment through if the incoming alpha value is greater than or equal to the reference alpha value.

 

COGL_MATERIAL_ALPHA_FUNC_ALWAYS

Always let the fragment through.

 

enum CoglBlendStringError

Error enumeration for the blend strings parser

Members

COGL_BLEND_STRING_ERROR_PARSE_ERROR

Generic parse error

 

COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR

Argument parse error

 

COGL_BLEND_STRING_ERROR_INVALID_ERROR

Internal parser error

 

COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR

Blend string not supported by the GPU

 

Since: 1.0


enum CoglMaterialFilter

Texture filtering is used whenever the current pixel maps either to more than one texture element (texel) or less than one. These filter enums correspond to different strategies used to come up with a pixel color, by possibly referring to multiple neighbouring texels and taking a weighted average or simply using the nearest texel.

Members

COGL_MATERIAL_FILTER_NEAREST

Measuring in manhatten distance from the, current pixel center, use the nearest texture texel

 

COGL_MATERIAL_FILTER_LINEAR

Use the weighted average of the 4 texels nearest the current pixel center

 

COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST

Select the mimap level whose texel size most closely matches the current pixel, and use the COGL_MATERIAL_FILTER_NEAREST criterion

 

COGL_MATERIAL_FILTER_LINEAR_MIPMAP_NEAREST

Select the mimap level whose texel size most closely matches the current pixel, and use the COGL_MATERIAL_FILTER_LINEAR criterion

 

COGL_MATERIAL_FILTER_NEAREST_MIPMAP_LINEAR

Select the two mimap levels whose texel size most closely matches the current pixel, use the COGL_MATERIAL_FILTER_NEAREST criterion on each one and take their weighted average

 

COGL_MATERIAL_FILTER_LINEAR_MIPMAP_LINEAR

Select the two mimap levels whose texel size most closely matches the current pixel, use the COGL_MATERIAL_FILTER_LINEAR criterion on each one and take their weighted average

 

enum CoglMaterialLayerType

Available types of layers for a CoglMaterial. This enumeration might be expanded in later versions.

Members

COGL_MATERIAL_LAYER_TYPE_TEXTURE

The layer represents a

texture
 

Since: 1.0


enum CoglMaterialWrapMode

The wrap mode specifies what happens when texture coordinates outside the range 0→1 are used. Note that if the filter mode is anything but COGL_MATERIAL_FILTER_NEAREST then texels outside the range 0→1 might be used even when the coordinate is exactly 0 or 1 because OpenGL will try to sample neighbouring pixels. For example if you are trying to render the full texture then you may get artifacts around the edges when the pixels from the other side are merged in if the wrap mode is set to repeat.

Members

COGL_MATERIAL_WRAP_MODE_REPEAT

The texture will be repeated. This is useful for example to draw a tiled background.

 

COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE

The coordinates outside the range 0→1 will sample copies of the edge pixels of the texture. This is useful to avoid artifacts if only one copy of the texture is being rendered.

 

COGL_MATERIAL_WRAP_MODE_AUTOMATIC

Cogl will try to automatically decide which of the above two to use. For cogl_rectangle(), it will use repeat mode if any of the texture coordinates are outside the range 0→1, otherwise it will use clamp to edge. For cogl_polygon() it will always use repeat mode. For cogl_vertex_buffer_draw() it will use repeat mode except for layers that have point sprite coordinate generation enabled. This is the default value.

 

Since: 1.4