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Functions
Description
COGL allows creating and manipulating materials used to fill in geometry. Materials may simply be lighting attributes (such as an ambient and diffuse colour) or might represent one or more textures blended together.
Functions
CoglMaterialLayerCallback ()
CoglBool (*CoglMaterialLayerCallback) (CoglMaterial *material
,int layer_index
,void *user_data
);
CoglMaterialLayerCallback
has been deprecated since version 1.16 and should not be used in newly-written code.
The callback prototype used with cogl_material_foreach_layer()
for
iterating all the layers of a material
.
Parameters
material |
The CoglMaterial whos layers are being iterated |
|
layer_index |
The current layer index |
|
user_data |
The private data passed to |
Since: 1.4
Stability Level: Unstable
cogl_material_new ()
CoglMaterial *
cogl_material_new (void
);
cogl_material_new
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_new()
instead
Allocates and initializes a blank white material
cogl_material_copy ()
CoglMaterial *
cogl_material_copy (CoglMaterial *source
);
cogl_material_copy
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_copy()
instead
Creates a new material with the configuration copied from the source material.
We would strongly advise developers to always aim to use
cogl_material_copy()
instead of cogl_material_new()
whenever there will
be any similarity between two materials. Copying a material helps Cogl
keep track of a materials ancestry which we may use to help minimize GPU
state changes.
Since: 1.2
cogl_is_material ()
CoglBool
cogl_is_material (CoglHandle handle
);
cogl_is_material
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_is_pipeline()
instead
Gets whether the given handle references an existing material object.
cogl_material_set_color ()
void cogl_material_set_color (CoglMaterial *material
,const CoglColor *color
);
cogl_material_set_color
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_color()
instead
Sets the basic color of the material, used when no lighting is enabled.
Note that if you don't add any layers to the material then the color
will be blended unmodified with the destination; the default blend
expects premultiplied colors: for example, use (0.5, 0.0, 0.0, 0.5) for
semi-transparent red. See cogl_color_premultiply()
.
The default value is (1.0, 1.0, 1.0, 1.0)
Since: 1.0
cogl_material_set_color4ub ()
void cogl_material_set_color4ub (CoglMaterial *material
,uint8_t red
,uint8_t green
,uint8_t blue
,uint8_t alpha
);
cogl_material_set_color4ub
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_color4ub()
instead
Sets the basic color of the material, used when no lighting is enabled.
The default value is (0xff, 0xff, 0xff, 0xff)
Parameters
material |
A CoglMaterial object |
|
red |
The red component |
|
green |
The green component |
|
blue |
The blue component |
|
alpha |
The alpha component |
Since: 1.0
cogl_material_set_color4f ()
void cogl_material_set_color4f (CoglMaterial *material
,float red
,float green
,float blue
,float alpha
);
cogl_material_set_color4f
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_color4f()
instead
Sets the basic color of the material, used when no lighting is enabled.
The default value is (1.0, 1.0, 1.0, 1.0)
Parameters
material |
A CoglMaterial object |
|
red |
The red component |
|
green |
The green component |
|
blue |
The blue component |
|
alpha |
The alpha component |
Since: 1.0
cogl_material_get_color ()
void cogl_material_get_color (CoglMaterial *material
,CoglColor *color
);
cogl_material_get_color
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_get_color()
instead
Retrieves the current material color.
Since: 1.0
cogl_material_set_ambient ()
void cogl_material_set_ambient (CoglMaterial *material
,const CoglColor *ambient
);
cogl_material_set_ambient
has been deprecated since version 1.16 and should not be used in newly-written code.
Use the CoglSnippet shader api for lighting
Sets the material's ambient color, in the standard OpenGL lighting model. The ambient color affects the overall color of the object.
Since the diffuse color will be intense when the light hits the surface directly, the ambient will be most apparent where the light hits at a slant.
The default value is (0.2, 0.2, 0.2, 1.0)
Since: 1.0
cogl_material_get_ambient ()
void cogl_material_get_ambient (CoglMaterial *material
,CoglColor *ambient
);
cogl_material_get_ambient
has been deprecated since version 1.16 and should not be used in newly-written code.
Use the CoglSnippet shader api for lighting
Retrieves the current ambient color for material
Since: 1.0
cogl_material_set_diffuse ()
void cogl_material_set_diffuse (CoglMaterial *material
,const CoglColor *diffuse
);
cogl_material_set_diffuse
has been deprecated since version 1.16 and should not be used in newly-written code.
Use the CoglSnippet shader api for lighting
Sets the material's diffuse color, in the standard OpenGL lighting model. The diffuse color is most intense where the light hits the surface directly - perpendicular to the surface.
The default value is (0.8, 0.8, 0.8, 1.0)
Since: 1.0
cogl_material_get_diffuse ()
void cogl_material_get_diffuse (CoglMaterial *material
,CoglColor *diffuse
);
cogl_material_get_diffuse
has been deprecated since version 1.16 and should not be used in newly-written code.
Use the CoglSnippet shader api for lighting
Retrieves the current diffuse color for material
Since: 1.0
cogl_material_set_ambient_and_diffuse ()
void cogl_material_set_ambient_and_diffuse (CoglMaterial *material
,const CoglColor *color
);
cogl_material_set_ambient_and_diffuse
has been deprecated since version 1.16 and should not be used in newly-written code.
Use the CoglSnippet shader api for lighting
Conveniently sets the diffuse and ambient color of material
at the same
time. See cogl_material_set_ambient()
and cogl_material_set_diffuse()
.
The default ambient color is (0.2, 0.2, 0.2, 1.0)
The default diffuse color is (0.8, 0.8, 0.8, 1.0)
Parameters
material |
A CoglMaterial object |
|
color |
The components of the desired ambient and diffuse colors |
Since: 1.0
cogl_material_set_emission ()
void cogl_material_set_emission (CoglMaterial *material
,const CoglColor *emission
);
cogl_material_set_emission
has been deprecated since version 1.16 and should not be used in newly-written code.
Use the CoglSnippet shader api for lighting
Sets the material's emissive color, in the standard OpenGL lighting model. It will look like the surface is a light source emitting this color.
The default value is (0.0, 0.0, 0.0, 1.0)
Since: 1.0
cogl_material_get_emission ()
void cogl_material_get_emission (CoglMaterial *material
,CoglColor *emission
);
cogl_material_get_emission
has been deprecated since version 1.16 and should not be used in newly-written code.
Use the CoglSnippet shader api for lighting
Retrieves the materials current emission color.
Since: 1.0
cogl_material_set_specular ()
void cogl_material_set_specular (CoglMaterial *material
,const CoglColor *specular
);
cogl_material_set_specular
has been deprecated since version 1.16 and should not be used in newly-written code.
Use the CoglSnippet shader api for lighting
Sets the material's specular color, in the standard OpenGL lighting model. The intensity of the specular color depends on the viewport position, and is brightest along the lines of reflection.
The default value is (0.0, 0.0, 0.0, 1.0)
Since: 1.0
cogl_material_get_specular ()
void cogl_material_get_specular (CoglMaterial *material
,CoglColor *specular
);
cogl_material_get_specular
has been deprecated since version 1.16 and should not be used in newly-written code.
Use the CoglSnippet shader api for lighting
Retrieves the materials current specular color.
Since: 1.0
cogl_material_set_shininess ()
void cogl_material_set_shininess (CoglMaterial *material
,float shininess
);
cogl_material_set_shininess
has been deprecated since version 1.16 and should not be used in newly-written code.
Use the CoglSnippet shader api for lighting
Sets the shininess of the material, in the standard OpenGL lighting
model, which determines the size of the specular highlights. A
higher shininess
will produce smaller highlights which makes the
object appear more shiny.
The default value is 0.0
Since: 1.0
cogl_material_get_shininess ()
float
cogl_material_get_shininess (CoglMaterial *material
);
cogl_material_get_shininess
has been deprecated since version 1.16 and should not be used in newly-written code.
Use the CoglSnippet shader api for lighting
Retrieves the materials current emission color.
Since: 1.0
cogl_material_set_alpha_test_function ()
void cogl_material_set_alpha_test_function (CoglMaterial *material
,CoglMaterialAlphaFunc alpha_func
,float alpha_reference
);
cogl_material_set_alpha_test_function
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_alpha_test_function()
instead
Before a primitive is blended with the framebuffer, it goes through an alpha test stage which lets you discard fragments based on the current alpha value. This function lets you change the function used to evaluate the alpha channel, and thus determine which fragments are discarded and which continue on to the blending stage.
The default is COGL_MATERIAL_ALPHA_FUNC_ALWAYS
Parameters
material |
A CoglMaterial object |
|
alpha_func |
A |
|
alpha_reference |
A reference point that the chosen alpha function uses to compare incoming fragments to. |
Since: 1.0
COGL_BLEND_STRING_ERROR
#define COGL_BLEND_STRING_ERROR (cogl_blend_string_error_quark ())
CoglError domain for blend string parser errors
Since: 1.0
cogl_material_set_blend ()
CoglBool cogl_material_set_blend (CoglMaterial *material
,const char *blend_string
,CoglError **error
);
cogl_material_set_blend
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_blend()
instead
If not already familiar; please refer here for an overview of what blend strings are, and their syntax.
Blending occurs after the alpha test function, and combines fragments with the framebuffer.
Currently the only blend function Cogl exposes is ADD()
. So any valid
blend statements will be of the form:
1 |
<channel-mask>=ADD(SRC_COLOR*(<factor>), DST_COLOR*(<factor>)) |
This is the list of source-names usable as blend factors:
SRC_COLOR: The color of the in comming fragment
DST_COLOR: The color of the framebuffer
CONSTANT: The constant set via
cogl_material_set_blend_constant()
The source names can be used according to the
color-source and factor syntax,so for example "(1-SRC_COLOR[A])" would be a valid factor, as would "(CONSTANT[RGB])"
These can also be used as factors:
- 0: (0, 0, 0, 0)
- 1: (1, 1, 1, 1)
- SRC_ALPHA_SATURATE_FACTOR: (f,f,f,1) where f = MIN(SRC_COLOR[A],1-DST_COLOR[A])
Example 1. Blend Strings/1
Blend a non-premultiplied source over a destination with premultiplied alpha:
"RGB = ADD(SRC_COLOR*(SRC_COLOR[A]), DST_COLOR*(1-SRC_COLOR[A]))" "A = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
Example 2. Blend Strings/2
Blend a premultiplied source over a destination with premultiplied alpha
"RGBA = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
The default blend string is:
1 |
RGBA = ADD (SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A])) |
That gives normal alpha-blending when the calculated color for the material is in premultiplied form.
Parameters
material |
A CoglMaterial object |
|
blend_string |
A Cogl blend string describing the desired blend function. |
|
error |
return location for a CoglError that may report lack of driver
support if you give separate blend string statements for the alpha
channel and RGB channels since some drivers, or backends such as
GLES 1.1, don't support this feature. May be |
Returns
TRUE
if the blend string was successfully parsed, and the
described blending is supported by the underlying driver/hardware. If
there was an error, FALSE
is returned and error
is set accordingly (if
present).
Since: 1.0
cogl_material_set_blend_constant ()
void cogl_material_set_blend_constant (CoglMaterial *material
,const CoglColor *constant_color
);
cogl_material_set_blend_constant
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_blend_constant()
instead
When blending is setup to reference a CONSTANT blend factor then blending will depend on the constant set with this function.
Since: 1.0
cogl_material_set_point_size ()
void cogl_material_set_point_size (CoglMaterial *material
,float point_size
);
cogl_material_set_point_size
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_point_size()
instead
Changes the size of points drawn when COGL_VERTICES_MODE_POINTS
is
used with the vertex buffer API. Note that typically the GPU will
only support a limited minimum and maximum range of point sizes. If
the chosen point size is outside that range then the nearest value
within that range will be used instead. The size of a point is in
screen space so it will be the same regardless of any
transformations. The default point size is 1.0.
Since: 1.4
cogl_material_get_point_size ()
float
cogl_material_get_point_size (CoglMaterial *material
);
cogl_material_get_point_size
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_get_point_size()
instead
Get the size of points drawn when COGL_VERTICES_MODE_POINTS
is
used with the vertex buffer API.
Since: 1.4
cogl_material_set_layer ()
void cogl_material_set_layer (CoglMaterial *material
,int layer_index
,CoglHandle texture
);
cogl_material_set_layer
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_layer()
instead
In addition to the standard OpenGL lighting model a Cogl material may have one or more layers comprised of textures that can be blended together in order, with a number of different texture combine modes. This function defines a new texture layer.
The index values of multiple layers do not have to be consecutive; it is only their relative order that is important.
Parameters
material |
A CoglMaterial object |
|
layer_index |
the index of the layer |
|
texture |
a CoglHandle for the layer object |
Since: 1.0
cogl_material_remove_layer ()
void cogl_material_remove_layer (CoglMaterial *material
,int layer_index
);
cogl_material_remove_layer
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_remove_layer()
instead
This function removes a layer from your material
cogl_material_set_layer_combine ()
CoglBool cogl_material_set_layer_combine (CoglMaterial *material
,int layer_index
,const char *blend_string
,CoglError **error
);
cogl_material_set_layer_combine
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_layer_combine()
instead
If not already familiar; you can refer
here for an overview of what blendstrings are and there syntax.
These are all the functions available for texture combining:
- REPLACE(arg0) = arg0
- MODULATE(arg0, arg1) = arg0 x arg1
- ADD(arg0, arg1) = arg0 + arg1
- ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5
- INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2)
- SUBTRACT(arg0, arg1) = arg0 - arg1
DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) + (arg0[G] - 0.5)) * (arg1[G] - 0.5) + (arg0[B] - 0.5)) * (arg1[B] - 0.5))
DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) + (arg0[G] - 0.5)) * (arg1[G] - 0.5) + (arg0[B] - 0.5)) * (arg1[B] - 0.5))
Refer to the
color-source syntax fordescribing the arguments. The valid source names for texture combining are:
TEXTURE |
Use the color from the current texture layer |
TEXTURE_0, TEXTURE_1, etc |
Use the color from the specified texture layer |
CONSTANT |
Use the color from the constant given with
cogl_material_set_layer_constant()
|
PRIMARY |
Use the color of the material as set with
cogl_material_set_color()
|
PREVIOUS |
Either use the texture color from the previous layer, or
if this is layer 0, use the color of the material as set with
cogl_material_set_color()
|
Layer Combine Examples
This is effectively what the default blending is:
1 |
RGBA = MODULATE (PREVIOUS, TEXTURE) |
This could be used to cross-fade between two images, using the alpha component of a constant as the interpolator. The constant color is given by calling cogl_material_set_layer_constant.
1 |
RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A]) |
Parameters
material |
A CoglMaterial object |
|
layer_index |
Specifies the layer you want define a combine function for |
|
blend_string |
A Cogl blend string describing the desired texture combine function. |
|
error |
A CoglError that may report parse errors or lack of GPU/driver
support. May be |
Returns
TRUE
if the blend string was successfully parsed, and the
described texture combining is supported by the underlying driver and
or hardware. On failure, FALSE
is returned and error
is set
Since: 1.0
cogl_material_set_layer_combine_constant ()
void cogl_material_set_layer_combine_constant (CoglMaterial *material
,int layer_index
,const CoglColor *constant
);
cogl_material_set_layer_combine_constant
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_layer_combine_constant()
instead
When you are using the 'CONSTANT' color source in a layer combine description then you can use this function to define its value.
Parameters
material |
A CoglMaterial object |
|
layer_index |
Specifies the layer you want to specify a constant used for texture combining |
|
constant |
The constant color you want |
Since: 1.0
cogl_material_set_layer_matrix ()
void cogl_material_set_layer_matrix (CoglMaterial *material
,int layer_index
,const CoglMatrix *matrix
);
cogl_material_set_layer_matrix
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_layer_matrix()
instead
This function lets you set a matrix that can be used to e.g. translate and rotate a single layer of a material used to fill your geometry.
Parameters
material |
A CoglMaterial object |
|
layer_index |
the index for the layer inside |
|
matrix |
the transformation matrix for the layer |
cogl_material_set_layer_point_sprite_coords_enabled ()
CoglBool cogl_material_set_layer_point_sprite_coords_enabled (CoglMaterial *material
,int layer_index
,CoglBool enable
,CoglError **error
);
cogl_material_set_layer_point_sprite_coords_enabled
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_layer_point_sprite_coords_enabled()
instead
When rendering points, if enable
is TRUE
then the texture
coordinates for this layer will be replaced with coordinates that
vary from 0.0 to 1.0 across the primitive. The top left of the
point will have the coordinates 0.0,0.0 and the bottom right will
have 1.0,1.0. If enable
is FALSE
then the coordinates will be
fixed for the entire point.
This function will only work if COGL_FEATURE_POINT_SPRITE
is
available. If the feature is not available then the function will
return FALSE
and set error
.
Parameters
material |
a CoglHandle to a material. |
|
layer_index |
the layer number to change. |
|
enable |
whether to enable point sprite coord generation. |
|
error |
A return location for a CoglError, or NULL to ignore errors. |
Since: 1.4
cogl_material_get_layer_point_sprite_coords_enabled ()
CoglBool cogl_material_get_layer_point_sprite_coords_enabled (CoglMaterial *material
,int layer_index
);
cogl_material_get_layer_point_sprite_coords_enabled
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_get_layer_point_sprite_coords_enabled()
instead
Gets whether point sprite coordinate generation is enabled for this texture layer.
Since: 1.4
cogl_material_get_n_layers ()
int
cogl_material_get_n_layers (CoglMaterial *material
);
cogl_material_get_n_layers
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_get_n_layers()
instead
Retrieves the number of layers defined for the given material
Since: 1.0
cogl_material_set_layer_filters ()
void cogl_material_set_layer_filters (CoglMaterial *material
,int layer_index
,CoglMaterialFilter min_filter
,CoglMaterialFilter mag_filter
);
cogl_material_set_layer_filters
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_layer_filters()
instead
Changes the decimation and interpolation filters used when a texture is drawn at other scales than 100%.
Parameters
material |
A CoglMaterial object |
|
layer_index |
the layer number to change. |
|
min_filter |
the filter used when scaling a texture down. |
|
mag_filter |
the filter used when magnifying a texture. |
cogl_material_layer_get_type ()
CoglMaterialLayerType
cogl_material_layer_get_type (CoglMaterialLayer *layer
);
cogl_material_layer_get_type
has been deprecated since version 1.16 and should not be used in newly-written code.
No replacement
Retrieves the type of the layer
Currently there is only one type of layer defined:
COGL_MATERIAL_LAYER_TYPE_TEXTURE
, but considering we may add purely GLSL
based layers in the future, you should write code that checks the type
first.
cogl_material_layer_get_texture ()
CoglHandle
cogl_material_layer_get_texture (CoglMaterialLayer *layer
);
cogl_material_layer_get_texture
has been deprecated since version 1.16 and should not be used in newly-written code.
No replacement
Extracts a texture handle for a specific layer.
COGL_INVALID_HANDLE
if you
try to get the texture handle from them. Considering this scenario, you
should call cogl_material_layer_get_type()
first in order check it is of
type COGL_MATERIAL_LAYER_TYPE_TEXTURE
before calling this function.cogl_material_layer_get_min_filter ()
CoglMaterialFilter
cogl_material_layer_get_min_filter (CoglMaterialLayer *layer
);
cogl_material_layer_get_min_filter
has been deprecated since version 1.16 and should not be used in newly-written code.
No replacement
Queries the currently set downscaling filter for a material layer
cogl_material_layer_get_mag_filter ()
CoglMaterialFilter
cogl_material_layer_get_mag_filter (CoglMaterialLayer *layer
);
cogl_material_layer_get_mag_filter
has been deprecated since version 1.16 and should not be used in newly-written code.
No replacement
Queries the currently set downscaling filter for a material later
cogl_material_set_layer_wrap_mode ()
void cogl_material_set_layer_wrap_mode (CoglMaterial *material
,int layer_index
,CoglMaterialWrapMode mode
);
cogl_material_set_layer_wrap_mode
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_layer_wrap_mode()
instead
Sets the wrap mode for all three coordinates of texture lookups on
this layer. This is equivalent to calling
cogl_material_set_layer_wrap_mode_s()
,
cogl_material_set_layer_wrap_mode_t()
and
cogl_material_set_layer_wrap_mode_p()
separately.
Parameters
material |
A CoglMaterial object |
|
layer_index |
the layer number to change. |
|
mode |
the new wrap mode |
Since: 1.4
cogl_material_set_layer_wrap_mode_s ()
void cogl_material_set_layer_wrap_mode_s (CoglMaterial *material
,int layer_index
,CoglMaterialWrapMode mode
);
cogl_material_set_layer_wrap_mode_s
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_layer_wrap_mode_s()
instead
Sets the wrap mode for the 's' coordinate of texture lookups on this layer.
Parameters
material |
A CoglMaterial object |
|
layer_index |
the layer number to change. |
|
mode |
the new wrap mode |
Since: 1.4
cogl_material_set_layer_wrap_mode_t ()
void cogl_material_set_layer_wrap_mode_t (CoglMaterial *material
,int layer_index
,CoglMaterialWrapMode mode
);
cogl_material_set_layer_wrap_mode_t
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_layer_wrap_mode_t()
instead
Sets the wrap mode for the 't' coordinate of texture lookups on this layer.
Parameters
material |
A CoglMaterial object |
|
layer_index |
the layer number to change. |
|
mode |
the new wrap mode |
Since: 1.4
cogl_material_set_layer_wrap_mode_p ()
void cogl_material_set_layer_wrap_mode_p (CoglMaterial *material
,int layer_index
,CoglMaterialWrapMode mode
);
cogl_material_set_layer_wrap_mode_p
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_set_layer_wrap_mode_p()
instead
Sets the wrap mode for the 'p' coordinate of texture lookups on this layer. 'p' is the third coordinate.
Parameters
material |
A CoglMaterial object |
|
layer_index |
the layer number to change. |
|
mode |
the new wrap mode |
Since: 1.4
cogl_material_get_layer_wrap_mode_s ()
CoglMaterialWrapMode cogl_material_get_layer_wrap_mode_s (CoglMaterial *material
,int layer_index
);
cogl_material_get_layer_wrap_mode_s
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_get_layer_wrap_mode_s()
instead
Returns the wrap mode for the 's' coordinate of texture lookups on this layer.
Since: 1.6
cogl_material_get_layer_wrap_mode_t ()
CoglMaterialWrapMode cogl_material_get_layer_wrap_mode_t (CoglMaterial *material
,int layer_index
);
cogl_material_get_layer_wrap_mode_t
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_get_layer_wrap_mode_t()
instead
Returns the wrap mode for the 't' coordinate of texture lookups on this layer.
Since: 1.6
cogl_material_get_layer_wrap_mode_p ()
CoglMaterialWrapMode cogl_material_get_layer_wrap_mode_p (CoglMaterial *material
,int layer_index
);
cogl_material_get_layer_wrap_mode_p
has been deprecated since version 1.16 and should not be used in newly-written code.
Use cogl_pipeline_get_layer_wrap_mode_p()
instead
Returns the wrap mode for the 'p' coordinate of texture lookups on this layer.
Since: 1.6
cogl_material_set_user_program ()
void cogl_material_set_user_program (CoglMaterial *material
,CoglHandle program
);
cogl_material_set_user_program
has been deprecated since version 1.16 and should not be used in newly-written code.
Use CoglSnippet api instead instead
Associates a linked CoglProgram with the given material so that the program can take full control of vertex and/or fragment processing.
This is an example of how it can be used to associate an ARBfp program with a CoglMaterial:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 |
CoglHandle shader; CoglHandle program; CoglMaterial *material; shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT); cogl_shader_source (shader, "!!ARBfp1.0\n" "MOV result.color,fragment.color;\n" "END\n"); cogl_shader_compile (shader); program = cogl_create_program (); cogl_program_attach_shader (program, shader); cogl_program_link (program); material = cogl_material_new (); cogl_material_set_user_program (material, program); cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff); cogl_rectangle (0, 0, 100, 100); |
It is possibly worth keeping in mind that this API is not part of the long term design for how we want to expose shaders to Cogl developers (We are planning on deprecating the cogl_program and cogl_shader APIs in favour of a "snippet" framework) but in the meantime we hope this will handle most practical GLSL and ARBfp requirements.
Also remember you need to check for either the
COGL_FEATURE_SHADERS_GLSL
or COGL_FEATURE_SHADERS_ARBFP
before
using the cogl_program or cogl_shader API.
Since: 1.4
cogl_material_get_user_program ()
CoglHandle
cogl_material_get_user_program (CoglMaterial *material
);
cogl_material_get_user_program
has been deprecated since version 1.16 and should not be used in newly-written code.
Use CoglSnippet api instead instead
Queries what user program has been associated with the given
material
using cogl_material_set_user_program()
.
Since: 1.4
cogl_material_foreach_layer ()
void cogl_material_foreach_layer (CoglMaterial *material
,CoglMaterialLayerCallback callback
,void *user_data
);
cogl_material_foreach_layer
has been deprecated since version 1.16 and should not be used in newly-written code.
No replacement
Iterates all the layer indices of the given material
.
Parameters
material |
A CoglMaterial object |
|
callback |
A CoglMaterialLayerCallback to be called for each layer index |
|
user_data |
Private data that will be passed to the callback |
Since: 1.4
Stability Level: Unstable
Types and Values
enum CoglMaterialAlphaFunc
Alpha testing happens before blending primitives with the framebuffer and gives an opportunity to discard fragments based on a comparison with the incoming alpha value and a reference alpha value. The CoglMaterialAlphaFunc determines how the comparison is done.
Members
Never let the fragment through. |
||
Let the fragment through if the incoming alpha value is less than the reference alpha value |
||
Let the fragment through if the incoming alpha value equals the reference alpha value |
||
Let the fragment through if the incoming alpha value is less than or equal to the reference alpha value |
||
Let the fragment through if the incoming alpha value is greater than the reference alpha value |
||
Let the fragment through if the incoming alpha value does not equal the reference alpha value |
||
Let the fragment through if the incoming alpha value is greater than or equal to the reference alpha value. |
||
Always let the fragment through. |
enum CoglMaterialFilter
Texture filtering is used whenever the current pixel maps either to more than one texture element (texel) or less than one. These filter enums correspond to different strategies used to come up with a pixel color, by possibly referring to multiple neighbouring texels and taking a weighted average or simply using the nearest texel.
Members
Measuring in manhatten distance from the, current pixel center, use the nearest texture texel |
||
Use the weighted average of the 4 texels nearest the current pixel center |
||
Select the mimap level whose
texel size most closely matches the current pixel, and use the
|
||
Select the mimap level whose
texel size most closely matches the current pixel, and use the
|
||
Select the two mimap levels
whose texel size most closely matches the current pixel, use
the |
||
Select the two mimap levels
whose texel size most closely matches the current pixel, use
the |
enum CoglMaterialLayerType
Available types of layers for a CoglMaterial. This enumeration might be expanded in later versions.
Since: 1.0
enum CoglMaterialWrapMode
The wrap mode specifies what happens when texture coordinates
outside the range 0→1 are used. Note that if the filter mode is
anything but COGL_MATERIAL_FILTER_NEAREST
then texels outside the
range 0→1 might be used even when the coordinate is exactly 0 or 1
because OpenGL will try to sample neighbouring pixels. For example
if you are trying to render the full texture then you may get
artifacts around the edges when the pixels from the other side are
merged in if the wrap mode is set to repeat.
Members
The texture will be repeated. This is useful for example to draw a tiled background. |
||
The coordinates outside the range 0→1 will sample copies of the edge pixels of the texture. This is useful to avoid artifacts if only one copy of the texture is being rendered. |
||
Cogl will try to automatically
decide which of the above two to use. For |
Since: 1.4