Implicit Animations

Implicit Animations — Simple implicit animations

Properties

ClutterAlpha * alpha Read / Write
guint duration Read / Write
gboolean loop Read / Write
gulong mode Read / Write
GObject * object Read / Write
ClutterTimeline * timeline Read / Write

Signals

void completed Run Last
void started Run Last

Types and Values

Object Hierarchy

    GObject
    ╰── ClutterAnimation

Implemented Interfaces

ClutterAnimation implements ClutterScriptable.

Description

ClutterAnimation is an object providing simple, implicit animations for GObjects.

ClutterAnimation instances will bind one or more GObject properties belonging to a GObject to a ClutterInterval, and will then use a ClutterAlpha to interpolate the property between the initial and final values of the interval.

The duration of the animation is set using clutter_animation_set_duration(). The easing mode of the animation is set using clutter_animation_set_mode().

If you want to control the animation you should retrieve the ClutterTimeline using clutter_animation_get_timeline() and then use ClutterTimeline functions like clutter_timeline_start(), clutter_timeline_pause() or clutter_timeline_stop().

A ClutterAnimation will emit the “completed” signal when the ClutterTimeline used by the animation is completed; unlike ClutterTimeline, though, the “completed” will not be emitted if “loop” is set to TRUE - that is, a looping animation never completes.

If your animation depends on user control you can force its completion using clutter_animation_completed().

If the GObject instance bound to a ClutterAnimation implements the ClutterAnimatable interface it is possible for that instance to control the way the initial and final states are interpolated.

ClutterAnimations are distinguished from ClutterBehaviours because the former can only control GObject properties of a single GObject instance, while the latter can control multiple properties using accessor functions inside the ClutterBehaviour alpha_notify virtual function, and can control multiple ClutterActors as well.

For convenience, it is possible to use the clutter_actor_animate() function call which will take care of setting up and tearing down a ClutterAnimation instance and animate an actor between its current state and the specified final state.

ClutterAnimation is available since Clutter 1.0.

ClutterAnimation has been deprecated in Clutter 1.12. You should use the implicit animation API available inside ClutterActor instead. If you require to define explicit transitions for one or more properties in order to reuse them, see ClutterTransition instead.

Defining ClutterAnimationMode inside ClutterScript

When defining a ClutterAnimation inside a ClutterScript file or string the “mode” can be defined either using the ClutterAnimationMode enumeration values through their "nick" (the short string used inside GEnumValue), their numeric id, or using the following strings:

  • easeInQuad, easeOutQuad, easeInOutQuad

  • easeInCubic, easeOutCubic, easeInOutCubic

  • easeInQuart, easeOutQuart, easeInOutQuart

  • easeInQuint, easeOutQuint, easeInOutQuint

  • easeInSine, easeOutSine, easeInOutSine

  • easeInExpo, easeOutExpo, easeInOutExpo

  • easeInCirc, easeOutCirc, easeInOutCirc

  • easeInElastic, easeOutElastic, easeInOutElastic

  • easeInBack, easeOutBack, easeInOutBack

  • easeInBounce, easeOutBounce, easeInOutBounce

Functions

clutter_animation_new ()

ClutterAnimation *
clutter_animation_new (void);

clutter_animation_new has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Creates a new ClutterAnimation instance. You should set the GObject to be animated using clutter_animation_set_object(), set the duration with clutter_animation_set_duration() and the easing mode using clutter_animation_set_mode().

Use clutter_animation_bind() or clutter_animation_bind_interval() to define the properties to be animated. The interval and the animated properties can be updated at runtime.

The clutter_actor_animate() and relative family of functions provide an easy way to animate a ClutterActor and automatically manage the lifetime of a ClutterAnimation instance, so you should consider using those functions instead of manually creating an animation.

Returns

the newly created ClutterAnimation. Use g_object_unref() to release the associated resources

Since: 1.0


clutter_animation_set_object ()

void
clutter_animation_set_object (ClutterAnimation *animation,
                              GObject *object);

clutter_animation_set_object has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Attaches animation to object . The ClutterAnimation will take a reference on object .

Parameters

animation

a ClutterAnimation

 

object

a GObject

 

Since: 1.0


clutter_animation_get_object ()

GObject *
clutter_animation_get_object (ClutterAnimation *animation);

clutter_animation_get_object has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Retrieves the GObject attached to animation .

Parameters

animation

a ClutterAnimation

 

Returns

a GObject.

[transfer none]

Since: 1.0


clutter_animation_set_mode ()

void
clutter_animation_set_mode (ClutterAnimation *animation,
                            gulong mode);

clutter_animation_set_mode has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Sets the animation mode of animation . The animation mode is a logical id, either coming from the ClutterAnimationMode enumeration or the return value of clutter_alpha_register_func().

This function will also set “alpha” if needed.

Parameters

animation

a ClutterAnimation

 

mode

an animation mode logical id

 

Since: 1.0


clutter_animation_get_mode ()

gulong
clutter_animation_get_mode (ClutterAnimation *animation);

clutter_animation_get_mode has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Retrieves the animation mode of animation , as set by clutter_animation_set_mode().

Parameters

animation

a ClutterAnimation

 

Returns

the mode for the animation

Since: 1.0


clutter_animation_set_duration ()

void
clutter_animation_set_duration (ClutterAnimation *animation,
                                guint msecs);

clutter_animation_set_duration has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Sets the duration of animation in milliseconds.

This function will set “alpha” and “timeline” if needed.

Parameters

animation

a ClutterAnimation

 

msecs

the duration in milliseconds

 

Since: 1.0


clutter_animation_get_duration ()

guint
clutter_animation_get_duration (ClutterAnimation *animation);

clutter_animation_get_duration has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Retrieves the duration of animation , in milliseconds.

Parameters

animation

a ClutterAnimation

 

Returns

the duration of the animation

Since: 1.0


clutter_animation_set_loop ()

void
clutter_animation_set_loop (ClutterAnimation *animation,
                            gboolean loop);

clutter_animation_set_loop has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Sets whether animation should loop over itself once finished.

A looping ClutterAnimation will not emit the “completed” signal when finished.

This function will set “alpha” and “timeline” if needed.

Parameters

animation

a ClutterAnimation

 

loop

TRUE if the animation should loop

 

Since: 1.0


clutter_animation_get_loop ()

gboolean
clutter_animation_get_loop (ClutterAnimation *animation);

clutter_animation_get_loop has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Retrieves whether animation is looping.

Parameters

animation

a ClutterAnimation

 

Returns

TRUE if the animation is looping

Since: 1.0


clutter_animation_set_timeline ()

void
clutter_animation_set_timeline (ClutterAnimation *animation,
                                ClutterTimeline *timeline);

clutter_animation_set_timeline has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Sets the ClutterTimeline used by animation .

This function will take a reference on the passed timeline .

Parameters

animation

a ClutterAnimation

 

timeline

a ClutterTimeline, or NULL to unset the current ClutterTimeline.

[allow-none]

Since: 1.0


clutter_animation_get_timeline ()

ClutterTimeline *
clutter_animation_get_timeline (ClutterAnimation *animation);

clutter_animation_get_timeline has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Retrieves the ClutterTimeline used by animation

Parameters

animation

a ClutterAnimation

 

Returns

the timeline used by the animation.

[transfer none]

Since: 1.0


clutter_animation_set_alpha ()

void
clutter_animation_set_alpha (ClutterAnimation *animation,
                             ClutterAlpha *alpha);

clutter_animation_set_alpha has been deprecated since version 1.10 and should not be used in newly-written code.

Use clutter_animation_get_timeline() and clutter_timeline_set_progress_mode() instead.

Sets alpha as the ClutterAlpha used by animation .

If alpha is not NULL, the ClutterAnimation will take ownership of the ClutterAlpha instance.

Parameters

animation

a ClutterAnimation

 

alpha

a ClutterAlpha, or NULL to unset the current ClutterAlpha

 

Since: 1.0


clutter_animation_get_alpha ()

ClutterAlpha *
clutter_animation_get_alpha (ClutterAnimation *animation);

clutter_animation_get_alpha has been deprecated since version 1.10 and should not be used in newly-written code.

Use clutter_animation_get_timeline() and clutter_timeline_get_progress_mode() instead.

Retrieves the ClutterAlpha used by animation .

Parameters

animation

a ClutterAnimation

 

Returns

the alpha object used by the animation.

[transfer none]

Since: 1.0


clutter_animation_completed ()

void
clutter_animation_completed (ClutterAnimation *animation);

clutter_animation_completed has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Emits the ::completed signal on animation

When using this function with a ClutterAnimation created by the clutter_actor_animate() family of functions, animation will be unreferenced and it will not be valid anymore, unless g_object_ref() was called before calling this function or unless a reference was taken inside a handler for the “completed” signal

Parameters

animation

a ClutterAnimation

 

Since: 1.0


clutter_animation_bind ()

ClutterAnimation *
clutter_animation_bind (ClutterAnimation *animation,
                        const gchar *property_name,
                        const GValue *final);

clutter_animation_bind has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Adds a single property with name property_name to the animation animation . For more information about animations, see clutter_actor_animate().

This method returns the animation primarily to make chained calls convenient in language bindings.

Parameters

animation

a ClutterAnimation

 

property_name

the property to control

 

final

The final value of the property

 

Returns

The animation itself.

[transfer none]

Since: 1.0


clutter_animation_bind_interval ()

ClutterAnimation *
clutter_animation_bind_interval (ClutterAnimation *animation,
                                 const gchar *property_name,
                                 ClutterInterval *interval);

clutter_animation_bind_interval has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Binds interval to the property_name of the GObject attached to animation . The ClutterAnimation will take ownership of the passed ClutterInterval. For more information about animations, see clutter_actor_animate().

If you need to update the interval instance use clutter_animation_update_interval() instead.

Parameters

animation

a ClutterAnimation

 

property_name

the property to control

 

interval

a ClutterInterval.

[transfer full]

Returns

The animation itself.

[transfer none]

Since: 1.0


clutter_animation_update ()

ClutterAnimation *
clutter_animation_update (ClutterAnimation *animation,
                          const gchar *property_name,
                          const GValue *final);

clutter_animation_update has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Updates the final value of the interval for property_name

Parameters

animation

a ClutterAnimation

 

property_name

name of the property

 

final

The final value of the property

 

Returns

The animation itself.

[transfer none]

Since: 1.0


clutter_animation_update_interval ()

void
clutter_animation_update_interval (ClutterAnimation *animation,
                                   const gchar *property_name,
                                   ClutterInterval *interval);

clutter_animation_update_interval has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Changes the interval for property_name . The ClutterAnimation will take ownership of the passed ClutterInterval.

Parameters

animation

a ClutterAnimation

 

property_name

name of the property

 

interval

a ClutterInterval

 

Since: 1.0


clutter_animation_has_property ()

gboolean
clutter_animation_has_property (ClutterAnimation *animation,
                                const gchar *property_name);

clutter_animation_has_property has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Checks whether animation is controlling property_name .

Parameters

animation

a ClutterAnimation

 

property_name

name of the property

 

Returns

TRUE if the property is animated by the ClutterAnimation, FALSE otherwise

Since: 1.0


clutter_animation_unbind_property ()

void
clutter_animation_unbind_property (ClutterAnimation *animation,
                                   const gchar *property_name);

clutter_animation_unbind_property has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Removes property_name from the list of animated properties.

Parameters

animation

a ClutterAnimation

 

property_name

name of the property

 

Since: 1.0


clutter_animation_get_interval ()

ClutterInterval *
clutter_animation_get_interval (ClutterAnimation *animation,
                                const gchar *property_name);

clutter_animation_get_interval has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Retrieves the ClutterInterval associated to property_name inside animation .

Parameters

animation

a ClutterAnimation

 

property_name

name of the property

 

Returns

a ClutterInterval or NULL if no property with the same name was found. The returned interval is owned by the ClutterAnimation and should not be unreferenced.

[transfer none]

Since: 1.0


clutter_actor_animate ()

ClutterAnimation *
clutter_actor_animate (ClutterActor *actor,
                       gulong mode,
                       guint duration,
                       const gchar *first_property_name,
                       ...);

clutter_actor_animate has been deprecated since version 1.12 and should not be used in newly-written code.

Use the implicit transition for animatable properties in ClutterActor instead. See clutter_actor_save_easing_state(), clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(), clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite duration and a speed given by the mode .

For example, this:

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clutter_actor_animate (rectangle, CLUTTER_LINEAR, 250,
                       "width", 100.0,
                       "height", 100.0,
                       NULL);

will make width and height properties of the ClutterActor "rectangle" grow linearly between the current value and 100 pixels, in 250 milliseconds.

The animation mode is a logical id, either from the ClutterAnimationMode enumeration of from clutter_alpha_register_func().

All the properties specified will be animated between the current value and the final value. If a property should be set at the beginning of the animation but not updated during the animation, it should be prefixed by the "fixed::" string, for instance:

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clutter_actor_animate (actor, CLUTTER_EASE_IN_SINE, 100,
                       "rotation-angle-z", 360.0,
                       "fixed::rotation-center-z", &center,
                       NULL);

Will animate the "rotation-angle-z" property between the current value and 360 degrees, and set the "rotation-center-z" property to the fixed value of the ClutterVertex "center".

This function will implicitly create a ClutterAnimation object which will be assigned to the actor and will be returned to the developer to control the animation or to know when the animation has been completed.

If a name argument starts with "signal::", "signal-after::", "signal-swapped::" or "signal-swapped-after::" the two following arguments are used as callback function and data for a signal handler installed on the ClutterAnimation object for the specified signal name, for instance:

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static void
on_animation_completed (ClutterAnimation *animation,
                        ClutterActor     *actor)
{
  clutter_actor_hide (actor);
}

clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 100,
                       "opacity", 0,
                       "signal::completed", on_animation_completed, actor,
                       NULL);

or, to automatically destroy an actor at the end of the animation:

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clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 100,
                       "opacity", 0,
                       "signal-swapped-after::completed",
                         clutter_actor_destroy,
                         actor,
                       NULL);

The "signal::" modifier is the equivalent of using g_signal_connect(); the "signal-after::" modifier is the equivalent of using g_signal_connect_after() or g_signal_connect_data() with the G_CONNECT_AFTER; the "signal-swapped::" modifier is the equivalent of using g_signal_connect_swapped() or g_signal_connect_data() with the G_CONNECT_SWAPPED flah; finally, the "signal-swapped-after::" modifier is the equivalent of using g_signal_connect_data() with both the G_CONNECT_AFTER and G_CONNECT_SWAPPED flags. The clutter_actor_animate() function will not keep track of multiple connections to the same signal, so it is your responsability to avoid them when calling clutter_actor_animate() multiple times on the same actor.

Calling this function on an actor that is already being animated will cause the current animation to change with the new final values, the new easing mode and the new duration - that is, this code:

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clutter_actor_animate (actor, CLUTTER_LINEAR, 250,
                       "width", 100.0,
                       "height", 100.0,
                       NULL);
clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 500,
                       "x", 100.0,
                       "y", 100.0,
                       "width", 200.0,
                       NULL);

is the equivalent of:

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clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 500,
                       "x", 100.0,
                       "y", 100.0,
                       "width", 200.0,
                       "height", 100.0,
                       NULL);

Unless the animation is looping, the ClutterAnimation created by clutter_actor_animate() will become invalid as soon as it is complete.

Since the created ClutterAnimation instance attached to actor is guaranteed to be valid throughout the “completed” signal emission chain, you will not be able to create a new animation using clutter_actor_animate() on the same actor from within the “completed” signal handler unless you use g_signal_connect_after() to connect the callback function, for instance:

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static void
on_animation_completed (ClutterAnimation *animation,
                        ClutterActor     *actor)
{
  clutter_actor_animate (actor, CLUTTER_EASE_OUT_CUBIC, 250,
                         "x", 500.0,
                         "y", 500.0,
                         NULL);
}

  ...
  animation = clutter_actor_animate (actor, CLUTTER_EASE_IN_CUBIC, 250,
                                     "x", 100.0,
                                     "y", 100.0,
                                     NULL);
  g_signal_connect (animation, "completed",
                    G_CALLBACK (on_animation_completed),
                    actor);
  ...

Parameters

actor

a ClutterActor

 

mode

an animation mode logical id

 

duration

duration of the animation, in milliseconds

 

first_property_name

the name of a property

 

...

a NULL terminated list of property names and property values

 

Returns

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref().

[transfer none]

Since: 1.0


clutter_actor_animate_with_timeline ()

ClutterAnimation *
clutter_actor_animate_with_timeline (ClutterActor *actor,
                                     gulong mode,
                                     ClutterTimeline *timeline,
                                     const gchar *first_property_name,
                                     ...);

clutter_actor_animate_with_timeline has been deprecated since version 1.12 and should not be used in newly-written code.

Use the implicit transition for animatable properties in ClutterActor instead. See clutter_actor_save_easing_state(), clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(), clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite duration given by timeline and a speed given by the mode .

See clutter_actor_animate() for further details.

This function is useful if you want to use an existing timeline to animate actor .

Parameters

actor

a ClutterActor

 

mode

an animation mode logical id

 

timeline

a ClutterTimeline

 

first_property_name

the name of a property

 

...

a NULL terminated list of property names and property values

 

Returns

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref().

[transfer none]

Since: 1.0


clutter_actor_animate_with_alpha ()

ClutterAnimation *
clutter_actor_animate_with_alpha (ClutterActor *actor,
                                  ClutterAlpha *alpha,
                                  const gchar *first_property_name,
                                  ...);

clutter_actor_animate_with_alpha has been deprecated since version 1.10 and should not be used in newly-written code.

Use the implicit transition for animatable properties in ClutterActor instead. See clutter_actor_save_easing_state(), clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(), clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite behaviour given by the passed alpha .

See clutter_actor_animate() for further details.

This function is useful if you want to use an existing ClutterAlpha to animate actor .

Parameters

actor

a ClutterActor

 

alpha

a ClutterAlpha

 

first_property_name

the name of a property

 

...

a NULL terminated list of property names and property values

 

Returns

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref().

[transfer none]

Since: 1.0


clutter_actor_animatev ()

ClutterAnimation *
clutter_actor_animatev (ClutterActor *actor,
                        gulong mode,
                        guint duration,
                        gint n_properties,
                        const gchar * const properties[],
                        const GValue *values);

clutter_actor_animatev has been deprecated since version 1.12 and should not be used in newly-written code.

Use the implicit transition for animatable properties in ClutterActor instead. See clutter_actor_save_easing_state(), clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(), clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite duration and a speed given by the mode .

This is the vector-based variant of clutter_actor_animate(), useful for language bindings.

Unlike clutter_actor_animate(), this function will not allow you to specify "signal::" names and callbacks.

Parameters

actor

a ClutterActor

 

mode

an animation mode logical id

 

duration

duration of the animation, in milliseconds

 

n_properties

number of property names and values

 

properties

a vector containing the property names to set.

[array length=n_properties][element-type utf8]

values

a vector containing the property values to set.

[array length=n_properties]

Returns

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref().

[transfer none]

Since: 1.0


clutter_actor_animate_with_timelinev ()

ClutterAnimation *
clutter_actor_animate_with_timelinev (ClutterActor *actor,
                                      gulong mode,
                                      ClutterTimeline *timeline,
                                      gint n_properties,
                                      const gchar * const properties[],
                                      const GValue *values);

clutter_actor_animate_with_timelinev has been deprecated since version 1.12 and should not be used in newly-written code.

Use the implicit transition for animatable properties in ClutterActor instead. See clutter_actor_save_easing_state(), clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(), clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite duration given by timeline and a speed given by the mode .

See clutter_actor_animate() for further details.

This function is useful if you want to use an existing timeline to animate actor .

This is the vector-based variant of clutter_actor_animate_with_timeline(), useful for language bindings.

Unlike clutter_actor_animate_with_timeline(), this function will not allow you to specify "signal::" names and callbacks.

Parameters

actor

a ClutterActor

 

mode

an animation mode logical id

 

timeline

a ClutterTimeline

 

n_properties

number of property names and values

 

properties

a vector containing the property names to set.

[array length=n_properties][element-type utf8]

values

a vector containing the property values to set.

[array length=n_properties]

Returns

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref().

[transfer none]

Since: 1.0


clutter_actor_animate_with_alphav ()

ClutterAnimation *
clutter_actor_animate_with_alphav (ClutterActor *actor,
                                   ClutterAlpha *alpha,
                                   gint n_properties,
                                   const gchar * const properties[],
                                   const GValue *values);

clutter_actor_animate_with_alphav has been deprecated since version 1.10 and should not be used in newly-written code.

Use the implicit transition for animatable properties in ClutterActor instead. See clutter_actor_save_easing_state(), clutter_actor_set_easing_mode(), clutter_actor_set_easing_duration(), clutter_actor_set_easing_delay(), and clutter_actor_restore_easing_state().

Animates the given list of properties of actor between the current value for each property and a new final value. The animation has a definite behaviour given by the passed alpha .

See clutter_actor_animate() for further details.

This function is useful if you want to use an existing ClutterAlpha to animate actor .

This is the vector-based variant of clutter_actor_animate_with_alpha(), useful for language bindings.

Unlike clutter_actor_animate_with_alpha(), this function will not allow you to specify "signal::" names and callbacks.

Parameters

actor

a ClutterActor

 

alpha

a ClutterAlpha

 

n_properties

number of property names and values

 

properties

a vector containing the property names to set.

[array length=n_properties][element-type utf8]

values

a vector containing the property values to set.

[array length=n_properties]

Returns

a ClutterAnimation object. The object is owned by the ClutterActor and should not be unreferenced with g_object_unref().

[transfer none]

Since: 1.0


clutter_actor_get_animation ()

ClutterAnimation *
clutter_actor_get_animation (ClutterActor *actor);

clutter_actor_get_animation has been deprecated since version 1.12 and should not be used in newly-written code.

Use the implicit transition for animatable properties in ClutterActor instead, and clutter_actor_get_transition() to retrieve the transition.

Retrieves the ClutterAnimation used by actor , if clutter_actor_animate() has been called on actor .

Parameters

actor

a ClutterActor

 

Returns

a ClutterAnimation, or NULL.

[transfer none]

Since: 1.0


clutter_actor_detach_animation ()

void
clutter_actor_detach_animation (ClutterActor *actor);

clutter_actor_detach_animation has been deprecated since version 1.12 and should not be used in newly-written code.

Use the implicit transition for animatable properties in ClutterActor instead, and clutter_actor_remove_transition() to remove the transition.

Detaches the ClutterAnimation used by actor , if clutter_actor_animate() has been called on actor .

Once the animation has been detached, it loses a reference. If it was the only reference then the ClutterAnimation becomes invalid.

The “completed” signal will not be emitted.

Parameters

actor

a ClutterActor

 

Since: 1.4

Types and Values

ClutterAnimation

typedef struct _ClutterAnimation ClutterAnimation;

ClutterAnimation has been deprecated since version 1.12 and should not be used in newly-written code.

Use the implicit animation on ClutterActor

The ClutterAnimation structure contains only private data and should be accessed using the provided functions.

Since: 1.0


struct ClutterAnimationClass

struct ClutterAnimationClass {
  void (* started)   (ClutterAnimation *animation);
  void (* completed) (ClutterAnimation *animation);
};

ClutterAnimationClass has been deprecated since version 1.12 and should not be used in newly-written code.

Use the implicit animation on ClutterActor

The ClutterAnimationClass structure contains only private data and should be accessed using the provided functions.

Members

started ()

class handler for the “started” signal

 

completed ()

class handler for the “completed” signal

 

Since: 1.0

Property Details

The “alpha” property

  “alpha”                    ClutterAlpha *

The ClutterAlpha used by the animation.

ClutterAnimation:alpha has been deprecated since version 1.10 and should not be used in newly-written code.

Use the “timeline” property and the “progress-mode” property instead.

Flags: Read / Write

Since: 1.0


The “duration” property

  “duration”                 guint

The duration of the animation, expressed in milliseconds.

ClutterAnimation:duration has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Flags: Read / Write

Default value: 0

Since: 1.0


The “loop” property

  “loop”                     gboolean

Whether the animation should loop.

ClutterAnimation:loop has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Flags: Read / Write

Default value: FALSE

Since: 1.0


The “mode” property

  “mode”                     gulong

The animation mode, either a value from ClutterAnimationMode or a value returned by clutter_alpha_register_func(). The default value is CLUTTER_LINEAR.

ClutterAnimation:mode has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Flags: Read / Write

Since: 1.0


The “object” property

  “object”                   GObject *

The GObject to which the animation applies.

ClutterAnimation:object has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Flags: Read / Write

Since: 1.0


The “timeline” property

  “timeline”                 ClutterTimeline *

The ClutterTimeline used by the animation.

ClutterAnimation:timeline has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Flags: Read / Write

Since: 1.0

Signal Details

The “completed” signal

void
user_function (ClutterAnimation *animation,
               gpointer          user_data)

The ::completed signal is emitted once the animation has been completed.

The animation instance is guaranteed to be valid for the entire duration of the signal emission chain.

ClutterAnimation::completed has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Parameters

animation

the animation that emitted the signal

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last

Since: 1.0


The “started” signal

void
user_function (ClutterAnimation *animation,
               gpointer          user_data)

The ::started signal is emitted once the animation has been started

ClutterAnimation::started has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterPropertyTransition instead

Parameters

animation

the animation that emitted the signal

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last

Since: 1.0