ClutterTexture

ClutterTexture — An actor for displaying and manipulating images.

Properties

CoglHandle * cogl-material Read / Write
CoglHandle * cogl-texture Read / Write
gboolean disable-slicing Read / Write / Construct Only
gchar * filename Read / Write
ClutterTextureQuality filter-quality Read / Write / Construct
gboolean keep-aspect-ratio Read / Write
gboolean load-async Write
gboolean load-data-async Write
gboolean pick-with-alpha Read / Write
CoglPixelFormat pixel-format Read
gboolean repeat-x Read / Write
gboolean repeat-y Read / Write
gboolean sync-size Read / Write
gint tile-waste Read

Signals

void load-finished Run Last
void pixbuf-change Run Last
void size-change Run Last

Object Hierarchy

    GObject
    ╰── GInitiallyUnowned
        ╰── ClutterActor
            ╰── ClutterTexture
                ├── ClutterCairoTexture
                ╰── ClutterX11TexturePixmap

Implemented Interfaces

ClutterTexture implements ClutterContainer, ClutterScriptable, ClutterAnimatable and AtkImplementorIface.

Description

ClutterTexture is a base class for displaying and manipulating pixel buffer type data.

The clutter_texture_set_from_rgb_data() and clutter_texture_set_from_file() functions are used to copy image data into texture memory and subsequently realize the texture.

Note: a ClutterTexture will scale its contents to fit the bounding box requested using clutter_actor_set_size(). To display an area of a texture without scaling, you should set the clip area using clutter_actor_set_clip().

The ClutterTexture API is deprecated since Clutter 1.12. It is strongly recommended to use ClutterImage instead.

Functions

clutter_texture_new ()

ClutterActor *
clutter_texture_new (void);

clutter_texture_new has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage instead

Creates a new empty ClutterTexture object.

Returns

A newly created ClutterTexture object.


clutter_texture_new_from_file ()

ClutterActor *
clutter_texture_new_from_file (const gchar *filename,
                               GError **error);

clutter_texture_new_from_file has been deprecated since version 1.12 and should not be used in newly-written code.

No direct replacement is available. Use ClutterImage and platform-specific image loading API, like GdkPixbuf, instead

Creates a new ClutterTexture actor to display the image contained a file. If the image failed to load then NULL is returned and error is set.

Parameters

filename

The name of an image file to load.

 

error

Return locatoin for an error.

 

Returns

A newly created ClutterTexture object or NULL on error.

Since: 0.8


clutter_texture_new_from_actor ()

ClutterActor *
clutter_texture_new_from_actor (ClutterActor *actor);

clutter_texture_new_from_actor has been deprecated since version 1.8 and should not be used in newly-written code.

Use the ClutterOffscreenEffect and ClutterShaderEffect directly on the intended ClutterActor to replace the functionality of this function.

Creates a new ClutterTexture object with its source a prexisting actor (and associated children). The textures content will contain 'live' redirected output of the actors scene.

Note this function is intented as a utility call for uniformly applying shaders to groups and other potential visual effects. It requires that the CLUTTER_FEATURE_OFFSCREEN feature is supported by the current backend and the target system.

Some tips on usage:

  • The source actor must be visible

  • The source actor must have a parent in order for it to be allocated a size from the layouting mechanism. If the source actor does not have a parent when this function is called then the ClutterTexture will adopt it and allocate it at its preferred size. Using this you can clone an actor that is otherwise not displayed. Because of this feature if you do intend to display the source actor then you must make sure that the actor is parented before calling clutter_texture_new_from_actor() or that you unparent it before adding it to a container.

  • When getting the image for the clone texture, Clutter will attempt to render the source actor exactly as it would appear if it was rendered on screen. The source actor's parent transformations are taken into account. Therefore if your source actor is rotated along the X or Y axes so that it has some depth, the texture will appear differently depending on the on-screen location of the source actor. While painting the source actor, Clutter will set up a temporary asymmetric perspective matrix as the projection matrix so that the source actor will be projected as if a small section of the screen was being viewed. Before version 0.8.2, an orthogonal identity projection was used which meant that the source actor would be clipped if any part of it was not on the zero Z-plane.

  • Avoid reparenting the source with the created texture.

  • A group can be padded with a transparent rectangle as to provide a border to contents for shader output (blurring text for example).

  • The texture will automatically resize to contain a further transformed source. However, this involves overhead and can be avoided by placing the source actor in a bounding group sized large enough to contain any child tranformations.

  • Uploading pixel data to the texture (e.g by using clutter_texture_set_from_file()) will destroy the offscreen texture data and end redirection.

  • cogl_texture_get_data() with the handle returned by clutter_texture_get_cogl_texture() can be used to read the offscreen texture pixels into a pixbuf.

Parameters

actor

A source ClutterActor

 

Returns

A newly created ClutterTexture object, or NULL on failure.

Since: 0.6


CLUTTER_TEXTURE_ERROR

#define CLUTTER_TEXTURE_ERROR   (clutter_texture_error_quark ())

Error domain for ClutterTexture errors

Since: 0.4


clutter_texture_set_from_file ()

gboolean
clutter_texture_set_from_file (ClutterTexture *texture,
                               const gchar *filename,
                               GError **error);

clutter_texture_set_from_file has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage and platform-specific image loading API, like GdkPixbuf, instead

Sets the ClutterTexture image data from an image file. In case of failure, FALSE is returned and error is set.

If “load-async” is set to TRUE, this function will return as soon as possible, and the actual image loading from disk will be performed asynchronously. “size-change” will be emitten when the size of the texture is available and “load-finished” will be emitted when the image has been loaded or if an error occurred.

Parameters

texture

A ClutterTexture

 

filename

The filename of the image in GLib file name encoding

 

error

Return location for a GError, or NULL

 

Returns

TRUE if the image was successfully loaded and set

Since: 0.8


clutter_texture_set_from_rgb_data ()

gboolean
clutter_texture_set_from_rgb_data (ClutterTexture *texture,
                                   const guchar *data,
                                   gboolean has_alpha,
                                   gint width,
                                   gint height,
                                   gint rowstride,
                                   gint bpp,
                                   ClutterTextureFlags flags,
                                   GError **error);

clutter_texture_set_from_rgb_data has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage and clutter_image_set_data() instead

Sets ClutterTexture image data.

Parameters

texture

a ClutterTexture

 

data

image data in RGBA type colorspace.

[array]

has_alpha

set to TRUE if image data has an alpha channel.

 

width

width in pixels of image data.

 

height

height in pixels of image data

 

rowstride

distance in bytes between row starts.

 

bpp

bytes per pixel (currently only 3 and 4 supported, depending on the value of has_alpha )

 

flags

ClutterTextureFlags

 

error

return location for a GError, or NULL.

 

Returns

TRUE on success, FALSE on failure.

Since: 0.4


clutter_texture_set_from_yuv_data ()

gboolean
clutter_texture_set_from_yuv_data (ClutterTexture *texture,
                                   const guchar *data,
                                   gint width,
                                   gint height,
                                   ClutterTextureFlags flags,
                                   GError **error);

clutter_texture_set_from_yuv_data has been deprecated since version 1.10 and should not be used in newly-written code.

Use a custom ClutterContent implementation and set up the Cogl pipeline using a ClutterPipelineNode with a fragment shader instead.

Sets a ClutterTexture from YUV image data. If an error occurred, FALSE is returned and error is set.

The YUV support depends on the driver; the format supported by the few drivers exposing this capability are not really useful.

The proper way to convert image data in any YUV colorspace to any RGB colorspace is to use a fragment shader associated with the ClutterTexture material.

Parameters

texture

A ClutterTexture

 

data

Image data in YUV type colorspace.

[array]

width

Width in pixels of image data.

 

height

Height in pixels of image data

 

flags

ClutterTextureFlags

 

error

Return location for a GError, or NULL.

 

Returns

TRUE if the texture was successfully updated

Since: 0.4


clutter_texture_set_area_from_rgb_data ()

gboolean
clutter_texture_set_area_from_rgb_data
                               (ClutterTexture *texture,
                                const guchar *data,
                                gboolean has_alpha,
                                gint x,
                                gint y,
                                gint width,
                                gint height,
                                gint rowstride,
                                gint bpp,
                                ClutterTextureFlags flags,
                                GError **error);

clutter_texture_set_area_from_rgb_data has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage and clutter_image_set_area() instead

Updates a sub-region of the pixel data in a ClutterTexture.

Parameters

texture

A ClutterTexture

 

data

Image data in RGB type colorspace.

[array]

has_alpha

Set to TRUE if image data has an alpha channel.

 

x

X coordinate of upper left corner of region to update.

 

y

Y coordinate of upper left corner of region to update.

 

width

Width in pixels of region to update.

 

height

Height in pixels of region to update.

 

rowstride

Distance in bytes between row starts on source buffer.

 

bpp

bytes per pixel (Currently only 3 and 4 supported, depending on has_alpha )

 

flags

ClutterTextureFlags

 

error

return location for a GError, or NULL

 

Returns

TRUE on success, FALSE on failure.

Since: 0.6


clutter_texture_get_base_size ()

void
clutter_texture_get_base_size (ClutterTexture *texture,
                               gint *width,
                               gint *height);

clutter_texture_get_base_size has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage and clutter_content_get_preferred_size() instead

Gets the size in pixels of the untransformed underlying image

Parameters

texture

a ClutterTexture

 

width

return location for the width, or NULL.

[out]

height

return location for the height, or NULL.

[out]

clutter_texture_get_pixel_format ()

CoglPixelFormat
clutter_texture_get_pixel_format (ClutterTexture *texture);

clutter_texture_get_pixel_format has been deprecated since version 1.12 and should not be used in newly-written code.

There is no direct replacement for this function

Retrieves the pixel format used by texture . This is equivalent to:

1
2
3
4
handle = clutter_texture_get_pixel_format (texture);

if (handle != COGL_INVALID_HANDLE)
  format = cogl_texture_get_format (handle);

Parameters

texture

a ClutterTexture

 

Returns

a CoglPixelFormat value

Since: 1.0


clutter_texture_get_max_tile_waste ()

gint
clutter_texture_get_max_tile_waste (ClutterTexture *texture);

clutter_texture_get_max_tile_waste has been deprecated since version 1.12 and should not be used in newly-written code.

No replacement is available

Gets the maximum waste that will be used when creating a texture or -1 if slicing is disabled.

Parameters

texture

A ClutterTexture

 

Returns

The maximum waste or -1 if the texture waste is unlimited.

Since: 0.8


clutter_texture_get_filter_quality ()

ClutterTextureQuality
clutter_texture_get_filter_quality (ClutterTexture *texture);

clutter_texture_get_filter_quality has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage and clutter_actor_get_content_scaling_filters() instead

Gets the filter quality used when scaling a texture.

Parameters

texture

A ClutterTexture

 

Returns

The filter quality value.

Since: 0.8


clutter_texture_set_filter_quality ()

void
clutter_texture_set_filter_quality (ClutterTexture *texture,
                                    ClutterTextureQuality filter_quality);

clutter_texture_set_filter_quality has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage and clutter_actor_set_content_scaling_filters() instead

Sets the filter quality when scaling a texture. The quality is an enumeration currently the following values are supported: CLUTTER_TEXTURE_QUALITY_LOW which is fast but only uses nearest neighbour interpolation. CLUTTER_TEXTURE_QUALITY_MEDIUM which is computationally a bit more expensive (bilinear interpolation), and CLUTTER_TEXTURE_QUALITY_HIGH which uses extra texture memory resources to improve scaled down rendering as well (by using mipmaps). The default value is CLUTTER_TEXTURE_QUALITY_MEDIUM.

Parameters

texture

a ClutterTexture

 

filter_quality

new filter quality value

 

Since: 0.8


clutter_texture_get_cogl_texture ()

CoglHandle
clutter_texture_get_cogl_texture (ClutterTexture *texture);

clutter_texture_get_cogl_texture has been deprecated since version 1.12 and should not be used in newly-written code.

No replacement available; it's not advisable to modify the Cogl pipeline of an actor. Use a ClutterContent implementation and set up the pipeline during the paint sequence instead.

Retrieves the handle to the underlying COGL texture used for drawing the actor. No extra reference is taken so if you need to keep the handle then you should call cogl_handle_ref() on it.

The texture handle returned is the first layer of the material handle used by the ClutterTexture. If you need to access the other layers you should use clutter_texture_get_cogl_material() instead and use the CoglMaterial API.

Parameters

texture

A ClutterTexture

 

Returns

a CoglHandle for the texture. The returned handle is owned by the ClutterTexture and it should not be unreferenced.

[transfer none]

Since: 0.8


clutter_texture_set_cogl_texture ()

void
clutter_texture_set_cogl_texture (ClutterTexture *texture,
                                  CoglHandle cogl_tex);

clutter_texture_set_cogl_texture has been deprecated since version 1.12 and should not be used in newly-written code.

No replacement available; it's not advisable to modify the Cogl pipeline of an actor. Use a ClutterContent implementation and set up the pipeline during the paint sequence instead.

Replaces the underlying COGL texture drawn by this actor with cogl_tex . A reference to the texture is taken so if the handle is no longer needed it should be deref'd with cogl_handle_unref.

Parameters

texture

A ClutterTexture

 

cogl_tex

A CoglHandle for a texture

 

Since: 0.8


clutter_texture_get_cogl_material ()

CoglHandle
clutter_texture_get_cogl_material (ClutterTexture *texture);

clutter_texture_get_cogl_material has been deprecated since version 1.12 and should not be used in newly-written code.

No replacement is available; it's not advisable to modify the Cogl pipeline of an actor. Use a ClutterContent implementation and modify the pipeline during the paint sequence

Returns a handle to the underlying COGL material used for drawing the actor.

Parameters

texture

A ClutterTexture

 

Returns

a handle for a CoglMaterial. The material is owned by the ClutterTexture and it should not be unreferenced.

[transfer none]

Since: 1.0


clutter_texture_set_cogl_material ()

void
clutter_texture_set_cogl_material (ClutterTexture *texture,
                                   CoglHandle cogl_material);

clutter_texture_set_cogl_material has been deprecated since version 1.12 and should not be used in newly-written code.

No replacement is available; it's not advisable to modify the Cogl pipeline of an actor. Use a ClutterContent implementation and modify the pipeline during the paint sequence

Replaces the underlying Cogl material drawn by this actor with cogl_material . A reference to the material is taken so if the handle is no longer needed it should be deref'd with cogl_handle_unref. Texture data is attached to the material so calling this function also replaces the Cogl texture. ClutterTexture requires that the material have a texture layer so you should set one on the material before calling this function.

Parameters

texture

A ClutterTexture

 

cogl_material

A CoglHandle for a material

 

Since: 0.8


clutter_texture_get_sync_size ()

gboolean
clutter_texture_get_sync_size (ClutterTexture *texture);

clutter_texture_get_sync_size has been deprecated since version 1.12 and should not be used in newly-written code.

There is no direct replacement

Retrieves the value set with clutter_texture_set_sync_size()

Parameters

texture

a ClutterTexture

 

Returns

TRUE if the ClutterTexture should have the same preferred size of the underlying image data

Since: 1.0


clutter_texture_set_sync_size ()

void
clutter_texture_set_sync_size (ClutterTexture *texture,
                               gboolean sync_size);

clutter_texture_set_sync_size has been deprecated since version 1.12 and should not be used in newly-written code.

No replacement is available. A ClutterActor using ClutterImage with a CLUTTER_REQUEST_CONTENT_SIZE request mode will automatically bind the preferred size of the content to the preferred size of the actor

Sets whether texture should have the same preferred size as the underlying image data.

Parameters

texture

a ClutterTexture

 

sync_size

TRUE if the texture should have the same size of the underlying image data

 

Since: 1.0


clutter_texture_get_repeat ()

void
clutter_texture_get_repeat (ClutterTexture *texture,
                            gboolean *repeat_x,
                            gboolean *repeat_y);

clutter_texture_get_repeat has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage and clutter_actor_get_content_repeat() instead

Retrieves the horizontal and vertical repeat values set using clutter_texture_set_repeat()

Parameters

texture

a ClutterTexture

 

repeat_x

return location for the horizontal repeat.

[out]

repeat_y

return location for the vertical repeat.

[out]

Since: 1.0


clutter_texture_set_repeat ()

void
clutter_texture_set_repeat (ClutterTexture *texture,
                            gboolean repeat_x,
                            gboolean repeat_y);

clutter_texture_set_repeat has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage and clutter_actor_set_content_repeat() instead

Sets whether the texture should repeat horizontally or vertically when the actor size is bigger than the image size

Parameters

texture

a ClutterTexture

 

repeat_x

TRUE if the texture should repeat horizontally

 

repeat_y

TRUE if the texture should repeat vertically

 

Since: 1.0


clutter_texture_get_keep_aspect_ratio ()

gboolean
clutter_texture_get_keep_aspect_ratio (ClutterTexture *texture);

clutter_texture_get_keep_aspect_ratio has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage and clutter_actor_get_content_gravity() instead

Retrieves the value set using clutter_texture_set_keep_aspect_ratio()

Parameters

texture

a ClutterTexture

 

Returns

TRUE if the ClutterTexture should maintain the aspect ratio of the underlying image

Since: 1.0


clutter_texture_set_keep_aspect_ratio ()

void
clutter_texture_set_keep_aspect_ratio (ClutterTexture *texture,
                                       gboolean keep_aspect);

clutter_texture_set_keep_aspect_ratio has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage and clutter_actor_set_content_gravity() with CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT instead

Sets whether texture should have a preferred size maintaining the aspect ratio of the underlying image

Parameters

texture

a ClutterTexture

 

keep_aspect

TRUE to maintain aspect ratio

 

Since: 1.0


clutter_texture_get_load_async ()

gboolean
clutter_texture_get_load_async (ClutterTexture *texture);

clutter_texture_get_load_async has been deprecated since version 1.12 and should not be used in newly-written code.

There is no direct replacement for this function

Retrieves the value set using clutter_texture_set_load_async()

Parameters

texture

a ClutterTexture

 

Returns

TRUE if the ClutterTexture should load the data from disk asynchronously

Since: 1.0


clutter_texture_set_load_async ()

void
clutter_texture_set_load_async (ClutterTexture *texture,
                                gboolean load_async);

clutter_texture_set_load_async has been deprecated since version 1.12 and should not be used in newly-written code.

There is no direct replacement for this function. Use ClutterImage and platform-specific API for loading image data asynchronously, like GdkPixbuf

Sets whether texture should use a worker thread to load the data from disk asynchronously. Setting load_async to TRUE will make clutter_texture_set_from_file() return immediately.

See the “load-async” property documentation, and clutter_texture_set_load_data_async().

Parameters

texture

a ClutterTexture

 

load_async

TRUE if the texture should asynchronously load data from a filename

 

Since: 1.0


clutter_texture_get_load_data_async ()

gboolean
clutter_texture_get_load_data_async (ClutterTexture *texture);

clutter_texture_get_load_data_async has been deprecated since version 1.12 and should not be used in newly-written code.

There is no direct replacement for this function

Retrieves the value set by clutter_texture_set_load_data_async()

Parameters

texture

a ClutterTexture

 

Returns

TRUE if the ClutterTexture should load the image data from a file asynchronously

Since: 1.0


clutter_texture_set_load_data_async ()

void
clutter_texture_set_load_data_async (ClutterTexture *texture,
                                     gboolean load_async);

clutter_texture_set_load_data_async has been deprecated since version 1.12 and should not be used in newly-written code.

There is no direct replacement for this function. Use ClutterImage and platform-specific API for loading image data asynchronously, like GdkPixbuf

Sets whether texture should use a worker thread to load the data from disk asynchronously. Setting load_async to TRUE will make clutter_texture_set_from_file() block until the ClutterTexture has determined the width and height of the image data.

See the “load-async” property documentation, and clutter_texture_set_load_async().

Parameters

texture

a ClutterTexture

 

load_async

TRUE if the texture should asynchronously load data from a filename

 

Since: 1.0


clutter_texture_get_pick_with_alpha ()

gboolean
clutter_texture_get_pick_with_alpha (ClutterTexture *texture);

clutter_texture_get_pick_with_alpha has been deprecated since version 1.12 and should not be used in newly-written code.

There is no direct replacement for this function

Retrieves the value set by clutter_texture_set_load_data_async()

Parameters

texture

a ClutterTexture

 

Returns

TRUE if the ClutterTexture should define its shape using the alpha channel when picking.

Since: 1.4


clutter_texture_set_pick_with_alpha ()

void
clutter_texture_set_pick_with_alpha (ClutterTexture *texture,
                                     gboolean pick_with_alpha);

clutter_texture_set_pick_with_alpha has been deprecated since version 1.12 and should not be used in newly-written code.

There is no direct replacement for this function

Sets whether texture should have it's shape defined by the alpha channel when picking.

Be aware that this is a bit more costly than the default picking due to the texture lookup, extra test against the alpha value and the fact that it will also interrupt the batching of geometry done internally.

Also there is currently no control over the threshold used to determine what value of alpha is considered pickable, and so only fully opaque parts of the texture will react to picking.

Parameters

texture

a ClutterTexture

 

pick_with_alpha

TRUE if the alpha channel should affect the picking shape

 

Since: 1.4

Types and Values

struct ClutterTexture

struct ClutterTexture;

The ClutterTexture structure contains only private data and should be accessed using the provided API

Since: 0.2


struct ClutterTextureClass

struct ClutterTextureClass {
  void (* size_change)   (ClutterTexture *texture,
                          gint            width,
                          gint            height);
  void (* pixbuf_change) (ClutterTexture *texture);
  void (* load_finished) (ClutterTexture *texture,
                          const GError   *error);
};

The ClutterTextureClass structure contains only private data

Members

size_change ()

handler for the “size-change” signal

 

pixbuf_change ()

handler for the “pixbuf-change” signal

 

load_finished ()

handler for the “load-finished” signal

 

Since: 0.2


enum ClutterTextureFlags

ClutterTextureFlags has been deprecated since version 1.22 and should not be used in newly-written code.

The ClutterTexture class was the only user of this API

Flags for clutter_texture_set_from_rgb_data() and clutter_texture_set_from_yuv_data().

Members

CLUTTER_TEXTURE_NONE

No flags

 

CLUTTER_TEXTURE_RGB_FLAG_BGR

Unused flag

 

CLUTTER_TEXTURE_RGB_FLAG_PREMULT

Unused flag

 

CLUTTER_TEXTURE_YUV_FLAG_YUV2

Unused flag

 

Since: 0.4


enum ClutterTextureQuality

ClutterTextureQuality has been deprecated since version 1.22 and should not be used in newly-written code.

The ClutterTexture class was the only used ot this API; use ClutterImage and clutter_actor_set_content_scaling_filters() instead.

Enumaration controlling the texture quality.

Members

CLUTTER_TEXTURE_QUALITY_LOW

fastest rendering will use nearest neighbour interpolation when rendering. good setting.

 

CLUTTER_TEXTURE_QUALITY_MEDIUM

higher quality rendering without using extra resources.

 

CLUTTER_TEXTURE_QUALITY_HIGH

render the texture with the best quality available using extra memory.

 

Since: 0.8


enum ClutterTextureError

Error enumeration for ClutterTexture

Members

CLUTTER_TEXTURE_ERROR_OUT_OF_MEMORY

OOM condition

 

CLUTTER_TEXTURE_ERROR_NO_YUV

YUV operation attempted but no YUV support found

 

CLUTTER_TEXTURE_ERROR_BAD_FORMAT

The requested format for clutter_texture_set_from_rgb_data or clutter_texture_set_from_yuv_data is unsupported.

 

Since: 0.4

Property Details

The “cogl-material” property

  “cogl-material”            CoglHandle *

The underlying Cogl material handle used to draw this actor.

Flags: Read / Write


The “cogl-texture” property

  “cogl-texture”             CoglHandle *

The underlying Cogl texture handle used to draw this actor.

Flags: Read / Write


The “disable-slicing” property

  “disable-slicing”          gboolean

Forces the underlying texture to be singular and not made of smaller space saving individual textures.

Flags: Read / Write / Construct Only

Default value: FALSE


The “filename” property

  “filename”                 gchar *

The path of the file containing the image data to be displayed by the texture.

This property is unset when using the clutter_texture_set_from_*_data() family of functions.

ClutterTexture:filename has been deprecated since version 1.12 and should not be used in newly-written code.

Use ClutterImage and platform-specific image loading API, like GdkPixbuf

Flags: Read / Write

Default value: NULL


The “filter-quality” property

  “filter-quality”           ClutterTextureQuality

Rendering quality used when drawing the texture.

Flags: Read / Write / Construct

Default value: CLUTTER_TEXTURE_QUALITY_MEDIUM


The “keep-aspect-ratio” property

  “keep-aspect-ratio”        gboolean

Keep the aspect ratio of the texture when requesting the preferred width or height.

Flags: Read / Write

Default value: FALSE


The “load-async” property

  “load-async”               gboolean

Tries to load a texture from a filename by using a local thread to perform the read operations. The initially created texture has dimensions 0x0 when the true size becomes available the “size-change” signal is emitted and when the image has completed loading the “load-finished” signal is emitted.

Threading is only enabled if g_thread_init() has been called prior to clutter_init(), otherwise ClutterTexture will use the main loop to load the image.

The upload of the texture data on the GL pipeline is not asynchronous, as it must be performed from within the same thread that called clutter_main().

ClutterTexture:load-async has been deprecated since version 1.12 and should not be used in newly-written code.

Use platform-specific image loading API, like GdkPixbuf

Flags: Write

Default value: FALSE

Since: 1.0


The “load-data-async” property

  “load-data-async”          gboolean

Like “load-async” but loads the width and height synchronously causing some blocking.

ClutterTexture:load-data-async has been deprecated since version 1.12 and should not be used in newly-written code.

Use platform-specific image loading API, like GdkPixbuf

Flags: Write

Default value: FALSE

Since: 1.0


The “pick-with-alpha” property

  “pick-with-alpha”          gboolean

Shape actor with alpha channel when picking.

Flags: Read / Write

Default value: FALSE


The “pixel-format” property

  “pixel-format”             CoglPixelFormat

The Cogl pixel format to use.

Flags: Read

Default value: COGL_PIXEL_FORMAT_RGBA_8888


The “repeat-x” property

  “repeat-x”                 gboolean

Repeat the contents rather than scaling them horizontally.

Flags: Read / Write

Default value: FALSE


The “repeat-y” property

  “repeat-y”                 gboolean

Repeat the contents rather than scaling them vertically.

Flags: Read / Write

Default value: FALSE


The “sync-size” property

  “sync-size”                gboolean

Auto sync size of actor to underlying pixbuf dimensions.

Flags: Read / Write

Default value: TRUE


The “tile-waste” property

  “tile-waste”               gint

Maximum waste area of a sliced texture.

Flags: Read

Allowed values: >= -1

Default value: 127

Signal Details

The “load-finished” signal

void
user_function (ClutterTexture *texture,
               GError         *error,
               gpointer        user_data)

The ::load-finished signal is emitted when a texture load has completed. If there was an error during loading, error will be set, otherwise it will be NULL

ClutterTexture::load-finished has been deprecated since version 1.12 and should not be used in newly-written code.

No replacement is available

Parameters

texture

the texture which received the signal

 

error

A set error, or NULL

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last

Since: 1.0


The “pixbuf-change” signal

void
user_function (ClutterTexture *texture,
               gpointer        user_data)

The ::pixbuf-change signal is emitted each time the pixbuf used by texture changes.

ClutterTexture::pixbuf-change has been deprecated since version 1.12 and should not be used in newly-written code.

No replacement is available

Parameters

texture

the texture which received the signal

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last


The “size-change” signal

void
user_function (ClutterTexture *texture,
               gint            width,
               gint            height,
               gpointer        user_data)

The ::size-change signal is emitted each time the size of the pixbuf used by texture changes. The new size is given as argument to the callback.

ClutterTexture::size-change has been deprecated since version 1.12 and should not be used in newly-written code.

No replacement is available

Parameters

texture

the texture which received the signal

 

width

the width of the new texture

 

height

the height of the new texture

 

user_data

user data set when the signal handler was connected.

 

Flags: Run Last